My class: Difference between revisions
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imported>Efilnikufecin No edit summary |
imported>Bale mNo edit summary |
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{{ | |||
#vardefine:name|my_class}}{{ | |||
#vardefine:return_type|class}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
}}| | |||
function_description=Returns the current class of the logged-in character.| | |||
code1={{CodeSample| | |||
title=Code Sample| | |||
description=The following decides how many big rocks to acquire based on the character's class:| | |||
code= | |||
<syntaxhighlight> | |||
int rocks = 1; | |||
if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) { | |||
rocks = 2 | |||
} | |||
</syntaxhighlight>}}| | |||
special=When not logged in, this function returns $[[class]][none]. | |||
}} | |||
[[Category:Your Character]] | |||
[[Category:Your Character |
Latest revision as of 21:32, 21 May 2010
Function Syntax
class my_class()
Returns the current class of the logged-in character.
Code Sample
The following decides how many big rocks to acquire based on the character's class:
int rocks = 1;
if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) {
rocks = 2
}
Special
When not logged in, this function returns $class[none].