My class: Difference between revisions

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{{DISPLAYTITLE:my_class()}}
{{
{{function|
#vardefine:name|my_class}}{{
name=my_class|
#vardefine:return_type|class}}{{
returns=class|
}}


This function returns the logged-in character's current class as a [[class]].
FunctionPage|
name={{#var:name}}|
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}
}}|
function_description=Returns the current class of the logged-in character.|
code1={{CodeSample|
title=Code Sample|
description=The following decides how many big rocks to acquire based on the character's class:|
code=
<syntaxhighlight>
int rocks = 1;


As an example, the following code snippet decides how many big rocks to acquire based on the character's class:
if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) {
 
  rocks = 2
<code>
}
  [[int]] rocks = 1;
</syntaxhighlight>}}|
 
special=When not logged in, this function returns $[[class]][none].
  if ([[my_class()]] == $[[class]][seal clubber] ||
}}
      [[my_class()]] == $[[class]][turtle tamer] ||
      [[my_class()]] == $[[class]][disco bandit]) {
    rocks = 2;
  }
</code>
[[Category:Your Character | My class()]]


When not logged in, this function returns $class[none].
[[Category:Your Character]]

Latest revision as of 21:32, 21 May 2010

Function Syntax

class my_class()

Returns the current class of the logged-in character.

Code Sample

The following decides how many big rocks to acquire based on the character's class:

int rocks = 1;

if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) {
   rocks = 2
}

Special

When not logged in, this function returns $class[none].