Monster level adjustment: Difference between revisions

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{{#vardefine:name|monster_level_adjustment}}
{{
{{#vardefine:return_type|int}}
#vardefine:name|monster_level_adjustment}}{{
#vardefine:return_type|int}}{{


{{FunctionPage|
FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Your Character|


function1={{Function|
function1={{Function|
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boolean better_to_use_brero() {
boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   int test = 60 + monster_level_adjustment();
   if(test >= 85) {
   return test >= 85;
      return true;
  }
  return false;
}
}
</syntaxhighlight>
</syntaxhighlight>
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special=Return 0 when not logged in.|
special=Return 0 when not logged in.|
}}
}}
[[Category:Your Character]]

Latest revision as of 22:02, 4 April 2016

Function Syntax

int monster_level_adjustment()

Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.

Code Samples

Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.

boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   return test >= 85;
}

See Also

current_mcd() | change_mcd()

Special

Return 0 when not logged in.