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== Missing Stuff ==
== Missing Stuff ==
10078: ash function format_dtg
10081: ash function format_dtg renamed to be
string '''format_date_time(inFormat, dtg, outFormat)'''
more info: http://kolmafia.us/showthread.php?8451-time_to_string()-with-parameter&p=64058&viewfull=1#post64058


  Modify examples on proxy record page because of:
  '''test CLI commands:'''
  10122: Add the boolean "fancy" and "candy" fields to item '''proxy records'''.
  10147: Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits
r14764: add "test xpath" to, well, test xpath expressions
  10412: Add $skill '''proxy records''': .dailylimit and .timescast
r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url().
  10879: Add a boolean "boss" field to $monster[]
http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words
http://kolmafia.us/showthread.php?16764-xpath-primer
r14967: Add "test mchat" command which can be used after "test load JSONFILE"
This is how test newitem is used!
http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368
  r15741, Now "test newitem descId" no longer requires itemId.
r15176: Add "test adventure URL" CLI command to see how we translate the given URL
r15239: Add "test dump_disabled_skills" to the gCLI to aid upcoming debugging
r15606: Add "test encounter URL" command.
r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from their 1337 versions.
r15883: "test load HTMLFILE" followed by "test aagain" will print the Adventure Again URL from that page.
r16275: "test visit-choice" now prints the various choice options available on the loaded HTML text.
   
r16309: Add "test manuel" command which will process a loaded HTML file as if it were the response to a visit to Monster Manuel.
http://kolmafia.us/showthread.php?19094-shrine-to-the-Barrel-god-(Sept-2015-IotM)&p=128256&viewfull=1#post128256
r15928: Add "test monster" command to parse the monster out of the saved HTML and save
it where ASH's last_monster() function will fetch it.
r16496: Add "test spleen X" to set your current spleen use to X (as far as KoLmafia knows; obviously it does not actually change KoL's value).
   
r16508: Add "test numberology adventureDelta spleenDelta"
r16519: Add "test stats X" to set all three stat values to X substats (if X > 0).
  r17296: Add "test cookies" command to see values of the "special" cookies we track.
r17446: Soup up "test crop" command to allow specifying current crop and test crop.
  Fix crop "is better than" test to only include count when comparing identical crop type
r17507: Experimental: ItemDatabase keeps a set of all item ids for each item name.
> test itemids seal tooth
seal tooth has 1 itemid: 2
> test itemids Staff of Ed
Staff of Ed has 2 itemids: 2325, 7961
> test itemids ancient amulet
ancient amulet has 2 itemids: 2180, 7963
r17520 does the same for effects:
> test effectids Got Milk
Got Milk has 1 effectid: 211
> test effectids A Little Bit Evil
A Little Bit Evil has 6 effectids: 597, 598, 599, 600, 601, 602


  10227: Add the <s>"'''closet empty'''" CLI command, and</s> the '''empty_closet()''' ASH function.
  r15148: Track Xiblaxian holo-wrist-puter drops in '''_holoWristDrops''', and progress toward the next drop in '''_holoWristProgress'''.


  r9181, 9183, 9184 & r9190: '''moods''' per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
  r15177: Track which keys have been used on the Sorceress Tower door in a setting: '''nsTowerDoorKeysUsed'''
It is a comma separated list.


  r10344 Add '''tavern( string goal )''' ASH function.
  r15238: Provide '''limit_mode()''' function that returns (currently) null or spelunky.
goal can be "faucet", "baron", or  "explore" (to explore all remaining unexplored squares).
r10345 Add ASH '''tavern( "fight" )''' to explore cellar until the Baron's mansion is found
and then go in to fight him.


  r10753-6 '''get_goals()''' returns a string[int] containing all the conditions that KoLmafia will
  r15354: Move "equip all familiars" function from the FamiliarTrainingFrame to a new
  try to satisfy. Add g'''oal_exists()''' where you can pass in a goal type (choiceadv, autostop,  
module: FamiliarManager. Let ASH use it via boolean '''equip_all_familiars()'''
  meat, health, mana, item) and KoLmafia will tell you if there are any goals that match.
 
r15440: Add "'''servants'''" command to list Ed's servants, "'''servant'''" to list status of your current servant,
and "'''servant TYPE'''" to switch to the servant of the specified type.
 
  r15441 adds the $servant data type to ASH and the following functions to manipulate them:
int '''to_servant'''( servant )
servant to_servant( int )
servant to_servant( string )
servant '''my_servant'''()
boolean '''have_servant'''( servant )
boolean '''use_servant'''( servant )
Additionally, it has the following proxy fields:
int id
string name
int level
int experience
string image,
  string level1_ability
string level7_ability
string level14_ability
string level21_ability


  '''static''' scope is added!
  r15466: Add '''chew'''(INT,ITEM) to ASH for cnsuming spleen toxins
r10765: Add a "final" scope type to ASH which allows data/commands to be executed only
once per session.
r10772: A final declaration can either take a block, surrounded by {}, or a single
command or declaration.
r10774: ASH: "final" -> "static"


  10922: Add '''get_player_id()''' method to ASH
  equip [2268] will equip an item by number.


  10937: Add '''minstrel_quest()''' boolean function,
  r15475: Add '''prefref''' as a built-in gCLI command
which returns true when Clancy has a new quest for you.


10971: Added boolean '''hippy_stone_broken()''' function


  11023: Make the CLI "attack" command work again. Make "pvp" equivalent to "steal" instead
  r15676: Make built-in Sorceress Tower scripts available to scripts.
of "attack". Added "swagger" as equivalent to "flowers".


  11055: Added a 2-parameter version of '''to_string()''', where the first parameter can
  CLI: '''maze''' [arg]
  currently be an int or float (other types are possible, but didn't seem
  CLI: '''door'''
useful), and the second is a format string as defined by the Java
String.format() method (which in turn is based on C printf() format strings).
For example, "%.2f" will output a float with exactly two digits after the
(localized) decimal point.


  11110: Add ASH function: '''pvp_attacks_left()'''. This is guaranteed accurate only if you
  '''hedge_maze( string )'''
  have recently looked at the Fight! page. Tracking of PVP fights gained via
  '''tower_door()'''
consumption or familiar action and initialization at login will come later -
after api.php is updated to include the figure.
   
   
  Add '''beforePVPScript''' setting which contains a script to be executed before a PVP
  The string argument for the maze can be one of:
  attack. At the moment, this is only called from the Relay Browser - and only if
  traps - 4 turns, all traps
  relayRunsBeforePVPScript is true
gopher or duck - 7 turns gopher and duck
   
  chihuahua or kiwi - 7 turns chihuahua and kiwi
  11112: Call beforePVPScript, if present, during automated PVP via the "flowers" command
  nugglets - 10 turns, all nugglets
 
  r15791: The "pvp" command with no arguments will list available stances and their
associated option number. You now can now specify a stance by either name or
number. The "pvp" command now requires you to choose a stance, since it can
no longer choose a reaosnable default based on your stats.
 
r15796: Add ASH function: '''int [string] current_pvp_stances()'''


  11112: Change ASH '''have_outfit()''' to work with custom outfits, as well as normal outfit
  r15840: Provide ASH '''string leetify( string )''' function to garble strings.
  Add ASH '''is_wearing_outfit()''' to return TRUE if you are currently wearing the
specified custom or normal outfit.


  10815: Allow certain ASH constants to be used in custom combat settings.
  r15847: Add "Random Monster Attributes" modifier as provided by dice items and the
  $phylum[] refers to the monster categorization, see the built-in ASH constants documentation for more information.
  Curse of Randomness status effect. Add random_attributes proxy field to ASH
  $element[] refers to either the attack or the defense element. As long as one matches, this check will be satisfied. This may limit its usefulness, but we can evaluate it later.
  $monster type. Munge random attributes from monster names is the Random Monster
$item[] refers to an item that the monster drops. If there are multiple monsters that drop the item, or if you just can't remember which one it is, and your combat strategy happens to depend on it...
  Attribute modifier is > 0, not only if current path is One Crazy Random Summer.
  In order to match, everything that you specify must match. So if you specify an impossible combination, that CCS section will not run.
[ $element[ spooky ] $item[ hobo nickel ] ]
skill entangling noodles
skill weapon of the pastalord
[ bathroom $element[ spooky ] ]
attack
[ $phylum[ beast ] ]
skill stomp
attack


  11197: new ASH functions:
  r15922: Add Familiar Script. This script will run after changing familiars, before
  boolean '''is_familiar_equipment_locked()'''
  automatically changing familiar equipment. The script should have a boolean main() function.
  -returns true if current familiar equipment is locked, otherwise false
  Returning true will cause normal familiar equipiment switching to be skipped,
  void '''lock_familiar_equipment(boolean locking)'''
  while false will lead to it running after the script returns.
-tries to lock/unlock fam equipment accordingly.


  11208: Add int '''get_clan_id()''' and string '''get_clan_name()''' functions.
  r15937: Add mayosoak command


  11267: Pass chat events along to '''chatbotscript'''. The sender is an empty string,  
  r15959: Add knowledge of familiar drop counters to FamiliarData,  
  the channel is "Events", and the message is stripped of its HTML.
  New ASH proxy fields for $familiar data type:
drop_name = short name of the thing that drops
drop_item = if it is a single item, the $item. Otherwise, $item[none]
drops_today = how many things this familiar has dropped so far today
drops_limit = the maximum number of available drops from this familiar today


  11432: Add '''is_discardable()''' which will return true even if an item can be autosold,  
  CLI: wumpus status - Display status of last wumpus cave.
  so be careful you don't get cheated out of some meat.
r16014: Add "wumpus replay FILE" command to process the session log of a wumpus exploration and make deductions, etc.
  r16015: Add "wumpus reset" CLI command to clear in-memory Wumpus cave state


  11438: Revert use of gift flag to previous interpretation: KoL has the item marked as
  r16044:The "cheat" command is a synonym for the "play" command. options:
  a "Gift Item". Instead, change isGiftable() - which is also used by the ASH
  play random - play a random card (1 draw)
  is_giftable() function - to allow either the "tradeable" or "gift" flags.
cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
  Fix the item.gift proxy field to return the value of the gift flag, rather than
  cheat stat STAT - cheat (5 draws) 500 substats of specified stat
  being a synonym for is_giftable().
cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
  or by effect: muscle, mysticality, moxie, item drop (or items), initiative
  cheat CARD - cheat (5 draws) the specified card name.
  PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.


  11555: Add monster.raw_attack, monster.raw_defense, and monster.raw_hp to return the
  r16047: Track Armorer quest (Madness Bakery) as questM25Armorer.
unmodified stats from monsters.txt.


  11561Add monster '''image_to_monster( string )''' ASH function for looking up monster by image file name.
  r16060: Make fixed list of modifier maximizer strings configurable
  Add monster.image proxy field for going the other way.
  set maximizerList. Default value is:
  mainstat | mus | mys | mox | familiar weight | HP | MP | ML | DA | DR | +combat -tie | -combat -tie | initiative | exp | meat drop | item drop | 2.0 meat, 1.0 item | item, sea | weapon dmg | ranged dmg | elemental dmg | spell dmg | adv | pvp fights | hot res | cold res | spooky res | stench res | sleaze res | all res | mp regen | ML, 0.001 slime res | 4 clownosity, -tie | 7 raveosity, -tie | surgeonosity | +four songs


  11771: experimental: add overloaded maximize() signature in ASH
  r16163: For all monsters where our name differs from Manuel's, add a new attribute: Manuel: "MANUEL NAME"
Add .manuelName proxy field for ASH $monster data type
Add "'''checkmanuel'''" command which will look up all of you
'''int monster_factoids_available( monster )'''
returns number of factoids currently retained in memory. Note that this
can be more than the currently logged in character knows, since we don't
flush the factoids from a previous login if you know all three factoids.
   
   
  '''maximize( string maximizerString, int maxPrice, int priceLevel, boolean simulate, boolean showEquipment )'''
  '''string monster_manuel_text( monster )'''
   
   
  returns an aggregate of records with each record containing the fields:
  returns the full HTML of the monster manuel entry for the given
  **display => display text, as it is shown in the maximizer frame
  monster. As above, this could have been retained from the previous
  **cmd => actual command string that the maximizer runs to get the boost
  character; otherwise, it will fetch and cache the text.
**score => the boost's score
 
**effect => the effect provided by the boost - if applicable. effect[none] if it is equipment.
  r16166: Add ASH function: '''boolean [monster] all_monsters_with_id()'''
**item => $item[] that is being suggested for use or equipment
  **skill => $skill[] that is being suggested
   
   
  If the showEquipment argument is false, equipment will be omitted from the results.
  returns a map of all monsters that have a non-zero monster ID. It builds this
afresh every time you call it, since new monsters can be (temporarily) added


  r11707: Experimental ASH feature: the main() function of imported scripts can now be
  r16169: Add MonsterManuelManager.flushCache()and expose it to ASH via flush_'''monster_manuel_cache()''' function.
  invoked, under the alternate name main@filename()
  Add a second parameter to MonsterManuelManager.getFactoidsAvailable: boolean
(where 'filename' can be overridden by a 'script' directive, any ".ash"
  cachedOnly says "don't look on the page if the monster is not in the cache,
  suffix is dropped, and non-alphanumeric characters are replaced by
  because we have already looked at the page and the monster wasn't there."
  underscores). Note that no spaces are allowed around the @, the whole thing
  Expose this to ASH by changing '''monster_factoids_available()''' parameters: monster, boolean
  is a single token.


r11965: Add my_companion()


  r11985: Add the "skeleton" CLI command.
  r16171: Add ASH function: '''boolean[monster] get_location_monsters(location)'''
This has the same info as get_monsters, but returns a (perhaps) more useful aggregate value


  r12019: Add "eudora" CLI command
  r16200: '''Mayominder''' CLi command. Sets (buying if needed) Mayo Minder to a particular Mayo.
Can specify Mayo name or use a description (adv, stat, food, drunk or bmc).


  r12060: add ASH get_moods(), returns an aggregate of currently defined mood names.
  r16218: Add ASH function '''get_stash()''' to retrieve cached view of clan stash
"mood listall" in the gCLI will also print a list of defined moods.


  r12062: add ASH get_outfits() and get_custom_outfits()
  r16391: Add ASH '''skill_modifier'''(object, modifiername) (currently only useful for "Skill")
to interpret the specified modifier of an item as a skill object.


  r12070: Overloaded version of appearance_rates considers monster queue:  
  r16396, r16398 & r16399 : '''Numberology''' command:
  appearance_rates( $location[] location, boolean includeQueue )
  numberology - lists all the currently possible seeds and what they give you
numberology? N - N is the desired (numeric) result you want. Tell you if it is currently available.
numberology N - Attempts to get the desired result.
For both of these, if it is not currently available, tells you in how many turns it will be available.


  r12105: maximizerMRULength is now maximizerMRUSize
  16481: Add $vykea type to ASH
  That affects this page: [[Hidden_Features#Most_Recently_Used_Modifier_Maximizer_Expression]]
  vykea my_vykea_companion( )
int to_int( vykea )
vykea to_vykea( strict_string )


  '''SVN Features added''' by Roippi! SVN integration was (brokenly) implemented in r12141 and more correctly implemented in r12144.
  r16790: Add ASH function int [int] reverse_numberology([int adv_delta, int spleen_delta]).
   
  The return value is a map from result IDs to input seeds that generate said results.
FOR USERS:
  adv_delta and spleen_delta, which both default to 0, allow one to obtain forecasts on upcoming options.
* svn checkout <svnurl> - checks out a svn repository and adds the files from the working copy to the appropriate locations.
  http://kolmafia.us/showthread.php?19664-ASH-command(s)-for-Numberology&p=133467&viewfull=1#post133467
  * svn update - updates all of your installed projects and pushes any changes to the appropriate locations.
 
* svn list - lists installed projects.
  r17909: Add ASH function: string numberology_prize( number )
  * svn delete <scriptname> - deletes installed projects and the corresponding files that it pushed. <scriptname> fuzzy matches the script names from svn list.
 
  r16800: Add multi-line string support to ASH. In order to specify a multi-line string,
FOR SCRIPTERS:
  you must explicitly escape the end-of-line by placing a backslash (\) at the end of the line.
You can provide a <nowiki>svn://, http://, or https://</nowiki> link to a valid svn repo. The link does not need to be to the root of the repository.
  At the location specified by the url, there are only four permissible folders:
* ccs/
  * data/
* images/
* relay/
* scripts/
Any files or directories in the location specified by your url that are not named the above will cause your repo to fail validation and thus it will not be checked out.
  Within the valid folders, you can nest files however you want.
When users check out your project, the files (and nested folders) will be pushed to the corresponding mafia directories.
r12157: '''svn increment <projectname>''' and '''svn decrement <projectname>''' moves an installed svn project up/down one revision, respectively.
'''svn update''' can also take <projectname> argument or a <SVNURL> argument. Or just be blank to update everything.
r12177 svn inc/dec does the same thing as svn increment/decrement. Because typing stuff is hard.  
   
   
  12167: command "'''svn sync'''"
  Note that as a consequence of how the parser is written, it will trim all
   
  leading and trailing whitespace for each of these lines via Java's
  Looks through your working copies for modifications, then checks if that file differs from the local copy. If it differs, the WC file is copied over the local copy one.
  String.trim() method. Previously, this was irrelevant in the context of ASH
  Note that this is very different from "svn update" and indeed does not contact the repository server at all.
  strings, but now that ASH strings can span multiple lines, it is worth
  mentioning. If you want to have whitespace at the beginning of the line,
  If you are unsure if you want this feature, this is only for people who maintain modifications to the files in their svn/ folders that they want merged in with updates from the repo.
  just escape the first character of the line.
  If you are just doing checkout/update operations and don't know what this "merging" business is about, you don't need this feature.
Users who want to automatically sync after update operations can set syncAfterSvnUpdate = true.


  r12153: add '''svnUpdateOnLogin''' (global, default false), which runs svn update before breakfast/loginScript.
  r16866: Add aggregate literals to ASH.
  This could be useful if your loginScript has svn dependencies.
http://kolmafia.us/showthread.php?20103-16866-Add-aggregate-literals-to-ASH-The-main-use-of-these-is-likely-for-initializa
  http://kolmafia.us/showthread.php?10685-Map-literals-in-ASH-(potential-feature)&p=134150#post134150
   
   
  r12188: add global preference '''_svnUpdated'''
  r17658: http://kolmafia.us/showthread.php?10685-Map-literals-in-ASH-(potential-feature)&p=140128#post140128
only do login svn update (mediated by svnUpdateOnLogin) at most once per day.


  r12181: add preference '''simpleSvnUpdate''' (global, default true)
  r16886: Add '''witchess''' command to get Puzzle Champ. This only works if you have solved all puzzles.
If true, simply checks if the root of your working copy is at HEAD, skipping it if so.
Speeds up the average update operation by 75% (and is probably nicer on servers).
Advanced users who have done something like a non-root "svn switch" or are using svn externals should know whether they want to turn this off.
Again the ticky box goes at the bottom of general preferences, it is soon time for these to be moved to their own page.


  r12198 new ash svn functions:
  r17023: Add terminal gCLI command
boolean '''svn_exists'''( String projectname ) - returns true if a valid working copy named projectname exists in the svn/ folder
boolean '''svn_at_head'''( String projectname ) - returns true if projectname exists, is a valid WC, and is currently at the same revision # as the repository.
This will hit the repo server, so be nice.


  r12206: initial support for automatic svn dependency installation.
  r17136: Track furniture in the Clan Rumpus Room, accessible with '''get_clan_rumpus()'''. Extra Adventures and PvP Fights from furniture are tracked.
global preference '''svnInstallDependencies''' (default true) controls whether svn will try to install dependencies.
If your clan has a ball pit, the last entry in get_clan_rumpus() will indicate how many balls are in it.
   
   
  Scripters are now allowed to place a file called dependencies.txt in the top-level of a project.
  r17471: get_clan_rumpus() now returns int [string] map of furniture names.
  Calling it anything else will fail validation, as before. This special file will not be "pushed" to anywhere locally, it will just remain in the working copy folder.
  http://kolmafia.us/showthread.php?21006-Improve-return-value-of-get_clan_rumpus()
On each line of dependencies.txt, you specify one URL to another SVN project.


  r12211: preference '''svnShowCommitMessages''' (global, default false) controls whether you want to see new commit messages from svn update operations.
  r17151: Add ASH and CLI support for stocking mall stores from Hagnk's.
boolean '''put_shop_using_storage(int price, int limit, item it)'''
boolean '''put_shop_using_storage(int price, int limit, int qty, item it)'''
and extends the CLI commands mallsell and shop.
put_shop() works by batching requests for "shop put". Similarly, buy_using_storage() puts together requests via "buy using storage".


  r12215: add ash function: '''record svn_info( String project )'''
  r17283: Add "timespinner" command courtesy of lost.
  record has the following fields-
Add "timespinner" command courtesy of lost.
timespinner list food -> list available foods
  timespinner eat FOOD -> Spin and Munch on the specified food
r17284: Allow pranking with timespinner
   
   
  String url: the url that the project was checked out from
  r17286: Add "timespinner list monsters [filter]". This will show all monsters that should be available in the Time-Spinner, optionally filtered (case-insensitive).
int revision: the revision that the working copy is at
 
String lastChangedAuthor: the author who committed the last change
  r17290: Add traceprint( string) ASH function
  int lastChangedRev: the revision that most recently modified this working copy (note, not necessarily the same as revision field)
String lastChangedDate: the date/time when lastChangedRevision happened


  r12238: Add _floristPlantsUsed as a comma-separated list and '''florist_available()'''.
  r17454: Experimental ASH feature: allow X++, X--, ++X, and --X with their normal meanings: post-increment, post-decrement, pre-increment, and pre-decrement.
Add "florist plant [plantname]" to add a plant. [plantname] is case-insensitive, but otherwise must exactly match KoL's name for the plant.
Check what is currently planted when you log in.


  r12244: Add string [location][int] '''get_florist_plants()'''
  r17460: Add Java-style "for" loop:
for (INIT [, INIT]* ; CONDITION ; ITERATE [, ITERATE]* ) BODY
You can have 0 or more INIT statements, which can be of the form
X = EXP (where X is declared already) or
TYPE X = EXP (whre X of type TYPE will be declared for use in the BODY scope).
   
   
  example 1...
  You can have 0 or more ITERATE statements, which can be of the form
  foreach loc, counter, plant in get_florist_plants() {
  X++ or X--
    print( "Location '" + loc + "'" );
++X or -- X
    print( "Counter '" + counter + "'" );
X OPER EXP (where OPER can be =, +=, -=, etc.
    print( "Plant '" + plant + "'" );
}
   
   
  example 2...
  BODY can be a single statement ending with a ; or a block enclosed in {}, with no ; at the end, just like and other loop.
string [location][int] plants = get_florist_plants();
foreach loc in plants {
  break, continue, return, or exit are allowed within BODY, just like any loop.
    print( "Location '" + loc + "'" );
    string [int] array = plants[ loc ];
    foreach index in array {
        string plant = array[index];
        if ( plant != "" )
            print( "Plant = " + plant );
    }
  }


  r12255: Experimental support for Dad Sea Monkee - untested in-game.
  r17477: Add boolean '''can_still_steal()''' function to ASH, which calls the same function  
- When we first see Dad Sea Monkee, parse the clues and solve for them.
that Stationary Buttons use do decide whether to enable or disable the "steal" button
- "'''dad'''" CLI command lists the elemental weakness (and spell) for rounds 1-10
- element '''dad_sea_monkee_weakness( int round )''' ASH function for consult scripts.


  12657: Add "'''cache clear'''" command to remove all cached images from /images
  r17612: ASH has a function to return all the candy in a given tier:
item [int] '''candy_for_tier'''( int tier )
  12659: New setting - lastImageCacheClear - records the time when you last cleared the
  The "'''checkcandy'''" command will list all unspaded candy or will tell you the candy type of each of its arguments.
image cache. "'''cache'''" command with no arguments reports that time.


  12662: Add '''get_ignore_zone_warnings()'''
  r17613: More Sweet Synthesis stuff: ASH functions:
boolean '''sweet_synthesis'''( item candy1, item candy2 )
effect '''sweet_synthesis_result'''( item candy1, item candy2 )
item [int] '''sweet_synthesis_pairings'''( effect result, item candy1 )


  12905: ASH changes:
  r17629: Add candy_for_tier() and sweet_synthesis_pairing() ASH functions that have a "flags" argument,  
'''take_shop( item )''' -> "shop take all item"
  in which you can specify filtering. 0 = no filtering, 1 = available, 2 = allowed, 3 = available and allowed.
'''take_shop( num, item )''' -> "shop take num item
  When these are added, deprecate the take_shop( item, boolean ) command. Let's not use that anymore since it is equal to take_shop(1, item) with extra confusion.


  12906: Add '''shop_price( item )''' and '''refresh_shop()'''
  r17637: Add "synthesize" command: synthesize CANDY1, CANDY2 - combines candies to get an effect
synthesize? CANDY1, CANDY2 - tells you about the candies and the effect


  12932: Adds my_discomomentum().
  r17644: To automatically select pairs of candy, add some ASH functions:
item [int] sweet_synthesis_pair( effect )
item [int] sweet_synthesis_pair( effect, flags )
For the desired effect, pick a suitable pair of candies.
If you are in-run, it will use only "available" candy and will prefer candies that you have more of.
If you are post-run, it will consider all candies and will choose the pair with the lowest total mall price.
If you want to force "available" candies post-run, use flags = 1.
boolean sweet_synthesis( effect )
boolean sweet_synthesis( effect, flags )
The same, but it will actually perform Sweet Synthesis to get the effect.
http://kolmafia.us/showthread.php?21144-Rethinking-Candy&p=139996&viewfull=1#post139996


  13088: Make Prismatic Damage a real, if derived, modifier name. It cannot be used in
  r17645: Add CLI commands:
  modifiers.txt, bit you can ask for it by name either in ASH or the Maximizer
synthesize EFFECT
  synthesize? EFFECT


  13175: Add ash command my_soulsauce().
  r17673: Add "shop reprice" command and reprice_shop() ash function


  13213: Add "debug ash on" and "debug ash off" to turn on and off ASH script tracing
  r17677: edpiece? command tells you the effects of the various decorations, as well as telling you which one is currently equipped.
ASH tracing goes into ASH_datestamp.txt


  13222: Add preference banishedMonsters to track banishes. Add ash command is_banished($monsterName[name])
  r17817: Added CLI command "absorb"


  13223: Add "thrall" datatype to ASH.
  r17819: Add ASH function to interface to KoL's /count chat command:
  New ASH function: thrall my_thrall()
  int slash_count( item it )


  13234: New ASH functions: to_thrall( int ), to_thrall( string ), to_int( thrall )
  r17845: Add my_absorbs() ash function
New proxy fields for thralls: .id, .image, .tinyimage, .skill


  13256: Add CLI command to buy or sell from a coinmaster:
  r17892: Add a bunch of ASH support for doing interesting things with properties:
  coinmaster buy nickname item, item ...
  http://kolmafia.us/showthread.php?21570-Properties&p=141625&viewfull=1#post141625
  coinmaster sell nickname item, item, ...
http://kolmafia.us/showthread.php?21570-Properties&p=141629&viewfull=1#post141629
boolean [string] get_all_properties( string filter, boolean global )
boolean property_exists( string name )
boolean property_exists( string name, boolean global )
boolean property_has_default( string name )
string property_default_value( string name )
  string get_property( string name, boolean global )
string remove_property( string name )
string remove_property( string name, boolean global )
boolean rename_property( string old_name, string new_name )


  r13280 & r13282: Added Ash functions:
  r17911: Add ASH convenience functions:  
  '''monster_initiative( [monster] )''' - returns initiative + ML penalty
  boolean starts_with( string value, string prefix );
boolean ends_with( string value, string suffix );


  13299: Add "'''bugbears'''" command to give status of the 9 Bugbear Mothership zones
  r17912: Add ASH function to get the full unambiguous card name from the Deck of Every Card:
string every_card_name( string name )


  13393: Added ash function '''stun_skill()''', returns the character's stun skill based on lass/preferences.
  r17921: Add ASH get_closet() and get_storage() commands:
int [item] get_closet();
  int [item] get_storage();


  13395: CLI command '''restores''' added, tells you detail on all currently available restores. "restores all" tells you about all restores, "restores obtainable" tells you about all restores that you have or are tradeable.
  r17936: Add ASH function: void mood_execute( int multiplicity )
multiplicity determines the minimum number of casts (or items) a given trigger will use; if
the mood trigger is "cast 1 SKILL", multiplicty 3 will treat it as "cast 3 SKILL".
multiplicity = -1 is what KoLmafia uses internally for between battle checks.
multiplicity = 0 is what the CLI command "mood execute" uses.


  13576: New ash data type $bounty
  r17937-8: Add ASH function: string [int] available_choice_options( boolean spoilers )
If the argument is "true", the Relay Browser choice spoilers will be appended to KoL's choice choice text (in parentheses).


  13581: Add ash to_bounty() function
  r17969/17970 adds the "spacegate" command.
spacegate vaccine X
(where X is 1, 2, or 3) will visit the Spacegate Vaccinator to get the appropriate vaccine.


  13617: Add '''bounty''' CLI command.
  r18000: Add ASH function: int my_session_meat() which tracks how much meat the character has gained
  bounty - lists bounty progress and untaken bounties
  or lost since login via character actions; mall sales and incoming kmail containing meat
  bounty easy|hard|special - accepts a bounty
  will increment my_meat(), but not this value.


  13618: Add faxbot ash( $monster ) command. Note that chat must be open for this to successfully work, just as for other mafia fax interfaces.
  r18040: When you define a map with value as a zero-length array, file_to_map can
 
now populate it. The values will be variable-length array literals that
  13638: Add "bjornify" gCLI command, bjornify_familiar( familiar ), and my_bjorned_familiar().
consume all the data values from the line of your file. Thus: keyVALUE(VALUE)*
You can now use foreach to iterate over an aggregate literal.
  http://kolmafia.us/showthread.php?21742-Best-way-to-load-questslog-txt&p=143001&viewfull=1#post143001


== Needs Major Work ==
== Needs Major Work ==
Line 329: Line 403:


  Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
  Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
r10025: Added '''choice''' CLI command, to resolve manual or unsupported choiceadventures
Added "choice" CLI command, to resolve manual or unsupported choice
adventures without having to visit the relay browser - which might be
inconvenient if you're already in the CLI, and don't need to see the full
adventure text to decide which option you want. With no parameter, "choice"
just lists the options. With a numeric parameter, it picks that option.
With any other parameter, it picks the first option containing that text (in
either the actual button text, or mafia's spoiler text).


== Needs Code Samples ==
== Needs Code Samples ==
Line 344: Line 409:


Information on how to create a code sample: [[Template:CodeSample]]
Information on how to create a code sample: [[Template:CodeSample]]
[[Category:Contributing]]

Latest revision as of 01:16, 25 May 2017

"To Do" List

This is a list of stuff that is missing from the wiki or else needs major work. Please help!


If you need tips for editing the wiki, find that here: Help:Editing.

  • CLI Commands are usually only added to the CLI Reference. Only very complicated commands require their own page.
  • ASH commands need to be listed on their category page as well as on the Ash Functions list.
    • It is not necessary to always create a code sample, although it is preferred.
    • If you don't add a code sample, please remember to add needscode=yes| to the page.


Missing Stuff

test CLI commands:

r14764: add "test xpath" to, well, test xpath expressions
r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url().
http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words
http://kolmafia.us/showthread.php?16764-xpath-primer

r14967: Add "test mchat" command which can be used after "test load JSONFILE"

This is how test newitem is used!
http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368
 r15741, Now "test newitem descId" no longer requires itemId.

r15176: Add "test adventure URL" CLI command to see how we translate the given URL

r15239: Add "test dump_disabled_skills" to the gCLI to aid upcoming debugging

r15606: Add "test encounter URL" command.

r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from their 1337 versions.

r15883: "test load HTMLFILE" followed by "test aagain" will print the Adventure Again URL from that page.

r16275: "test visit-choice" now prints the various choice options available on the loaded HTML text.

r16309: Add "test manuel" command which will process a loaded HTML file as if it were the response to a visit to Monster Manuel.
http://kolmafia.us/showthread.php?19094-shrine-to-the-Barrel-god-(Sept-2015-IotM)&p=128256&viewfull=1#post128256

r15928: Add "test monster" command to parse the monster out of the saved HTML and save
it where ASH's last_monster() function will fetch it.

r16496: Add "test spleen X" to set your current spleen use to X (as far as KoLmafia knows; obviously it does not actually change KoL's value).

r16508: Add "test numberology adventureDelta spleenDelta"

r16519: Add "test stats X" to set all three stat values to X substats (if X > 0).

r17296: Add "test cookies" command to see values of the "special" cookies we track.

r17446: Soup up "test crop" command to allow specifying current crop and test crop.
Fix crop "is better than" test to only include count when comparing identical crop type

r17507: Experimental: ItemDatabase keeps a set of all item ids for each item name.
> test itemids seal tooth
seal tooth has 1 itemid: 2
> test itemids Staff of Ed
Staff of Ed has 2 itemids: 2325, 7961
> test itemids ancient amulet
ancient amulet has 2 itemids: 2180, 7963

r17520 does the same for effects:
> test effectids Got Milk
Got Milk has 1 effectid: 211
> test effectids A Little Bit Evil
A Little Bit Evil has 6 effectids: 597, 598, 599, 600, 601, 602
r15148: Track Xiblaxian holo-wrist-puter drops in _holoWristDrops, and progress toward the next drop in _holoWristProgress.
r15177: Track which keys have been used on the Sorceress Tower door in a setting: nsTowerDoorKeysUsed
It is a comma separated list.
r15238: Provide limit_mode() function that returns (currently) null or spelunky.
r15354: Move "equip all familiars" function from the FamiliarTrainingFrame to a new
module: FamiliarManager. Let ASH use it via boolean equip_all_familiars()
r15440: Add "servants" command to list Ed's servants, "servant" to list status of your current servant, 
and "servant TYPE" to switch to the servant of the specified type.
r15441 adds the $servant data type to ASH and the following functions to manipulate them:

int to_servant( servant )
servant to_servant( int )
servant to_servant( string )
servant my_servant()
boolean have_servant( servant )
boolean use_servant( servant )

Additionally, it has the following proxy fields:
int id
string name
int level
int experience
string image,
string level1_ability
string level7_ability
string level14_ability
string level21_ability
r15466: Add chew(INT,ITEM) to ASH for cnsuming spleen toxins
equip [2268] will equip an item by number.
r15475: Add prefref as a built-in gCLI command


r15676: Make built-in Sorceress Tower scripts available to scripts.
CLI: maze [arg]
CLI: door
hedge_maze( string )
tower_door()

The string argument for the maze can be one of:
traps - 4 turns, all traps
gopher or duck - 7 turns gopher and duck
chihuahua or kiwi - 7 turns chihuahua and kiwi
nugglets - 10 turns, all nugglets
r15791: The "pvp" command with no arguments will list available stances and their
associated option number. You now can now specify a stance by either name or
number. The "pvp" command now requires you to choose a stance, since it can
no longer choose a reaosnable default based on your stats.
r15796: Add ASH function: int [string] current_pvp_stances()
r15840: Provide  ASH string leetify( string ) function to garble strings.
r15847: Add "Random Monster Attributes" modifier as provided by dice items and the
Curse of Randomness status effect. Add random_attributes proxy field to ASH
$monster type. Munge random attributes from monster names is the Random Monster
Attribute modifier is > 0, not only if current path is One Crazy Random Summer.
r15922: Add Familiar Script. This script will run after changing familiars, before 
automatically changing familiar equipment. The script should have a boolean main() function. 
Returning true will cause normal familiar equipiment switching to be skipped,
while false will lead to it running after the script returns.
r15937: Add mayosoak command
r15959: Add knowledge of familiar drop counters to FamiliarData, 
New ASH proxy fields for $familiar data type:
drop_name = short name of the thing that drops
drop_item = if it is a single item, the $item. Otherwise, $item[none]
drops_today = how many things this familiar has dropped so far today
drops_limit = the maximum number of available drops from this familiar today
CLI: wumpus status - Display status of last wumpus cave.
r16014: Add "wumpus replay FILE" command to process the session log of a wumpus exploration and make deductions, etc.
r16015: Add "wumpus reset" CLI command to clear in-memory Wumpus cave state
r16044:The "cheat" command is a synonym for the "play" command. options:
play random - play a random card (1 draw)
cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
cheat stat STAT - cheat (5 draws) 500 substats of specified stat
cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
  or by effect: muscle, mysticality, moxie, item drop (or items), initiative
cheat CARD - cheat (5 draws) the specified card name.
PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.
r16047: Track Armorer quest (Madness Bakery) as questM25Armorer.
r16060: Make fixed list of modifier maximizer strings configurable
set maximizerList. Default value is:
mainstat | mus | mys | mox | familiar weight | HP | MP | ML | DA | DR | +combat -tie | -combat -tie | initiative | exp | meat drop | item drop | 2.0 meat, 1.0 item | item, sea | weapon dmg | ranged dmg | elemental dmg | spell dmg | adv | pvp fights | hot res | cold res | spooky res | stench res | sleaze res | all res | mp regen | ML, 0.001 slime res | 4 clownosity, -tie | 7 raveosity, -tie | surgeonosity | +four songs
r16163: For all monsters where our name differs from Manuel's, add a new attribute: Manuel: "MANUEL NAME"
Add .manuelName proxy field for ASH $monster data type

Add "checkmanuel" command which will look up all of you

int monster_factoids_available( monster )

returns number of factoids currently retained in memory. Note that this
can be more than the currently logged in character knows, since we don't
flush the factoids from a previous login if you know all three factoids.

string monster_manuel_text( monster )

returns the full HTML of the monster manuel entry for the given
monster. As above, this could have been retained from the previous
character; otherwise, it will fetch and cache the text.
r16166: Add ASH function: boolean [monster] all_monsters_with_id() 

returns a map of all monsters that have a non-zero monster ID. It builds this
afresh every time you call it, since new monsters can be (temporarily) added
r16169: Add MonsterManuelManager.flushCache()and expose it to ASH via flush_monster_manuel_cache() function.
Add a second parameter to MonsterManuelManager.getFactoidsAvailable: boolean
cachedOnly says "don't look on the page if the monster is not in the cache,
because we have already looked at the page and the monster wasn't there."
Expose this to ASH by changing monster_factoids_available() parameters: monster, boolean


r16171: Add ASH function: boolean[monster] get_location_monsters(location) 
This has the same info as get_monsters, but returns a (perhaps) more useful aggregate value
r16200: Mayominder CLi command. Sets (buying if needed) Mayo Minder to a particular Mayo.
Can specify Mayo name or use a description (adv, stat, food, drunk or bmc).
r16218: Add ASH function get_stash() to retrieve cached view of clan stash
r16391: Add ASH skill_modifier(object, modifiername) (currently only useful for "Skill")
to interpret the specified modifier of an item as a skill object.
r16396, r16398 & r16399 : Numberology command:
numberology - lists all the currently possible seeds and what they give you
numberology? N - N is the desired (numeric) result you want. Tell you if it is currently available.
numberology N - Attempts to get the desired result.
For both of these, if it is not currently available, tells you in how many turns it will be available.
16481: Add $vykea type to ASH
vykea my_vykea_companion( )
int to_int( vykea )
vykea to_vykea( strict_string )
r16790: Add ASH function int [int] reverse_numberology([int adv_delta, int spleen_delta]).
The return value is a map from result IDs to input seeds that generate said results.
adv_delta and spleen_delta, which both default to 0, allow one to obtain forecasts on upcoming options.
http://kolmafia.us/showthread.php?19664-ASH-command(s)-for-Numberology&p=133467&viewfull=1#post133467
r17909: Add ASH function: string numberology_prize( number )
r16800: Add multi-line string support to ASH. In order to specify a multi-line string, 
you must explicitly escape the end-of-line by placing a backslash (\) at the end of the line.

Note that as a consequence of how the parser is written, it will trim all
leading and trailing whitespace for each of these lines via Java's
String.trim() method. Previously, this was irrelevant in the context of ASH
strings, but now that ASH strings can span multiple lines, it is worth
mentioning. If you want to have whitespace at the beginning of the line,
just escape the first character of the line.
r16866: Add aggregate literals to ASH.
http://kolmafia.us/showthread.php?20103-16866-Add-aggregate-literals-to-ASH-The-main-use-of-these-is-likely-for-initializa
http://kolmafia.us/showthread.php?10685-Map-literals-in-ASH-(potential-feature)&p=134150#post134150

r17658: http://kolmafia.us/showthread.php?10685-Map-literals-in-ASH-(potential-feature)&p=140128#post140128
r16886: Add witchess command to get Puzzle Champ. This only works if you have solved all puzzles.
r17023: Add terminal gCLI command
r17136: Track furniture in the Clan Rumpus Room, accessible with get_clan_rumpus(). Extra Adventures and PvP Fights from furniture are tracked.
If your clan has a ball pit, the last entry in get_clan_rumpus() will indicate how many balls are in it.

r17471: get_clan_rumpus() now returns int [string] map of furniture names.
http://kolmafia.us/showthread.php?21006-Improve-return-value-of-get_clan_rumpus()
r17151: Add ASH and CLI support for stocking mall stores from Hagnk's.
boolean put_shop_using_storage(int price, int limit, item it)
boolean put_shop_using_storage(int price, int limit, int qty, item it)

and extends the CLI commands mallsell and shop.
put_shop() works by batching requests for "shop put". Similarly, buy_using_storage() puts together requests via "buy using storage".
r17283: Add "timespinner" command courtesy of lost. 
Add "timespinner" command courtesy of lost.
timespinner list food -> list available foods
timespinner eat FOOD -> Spin and Munch on the specified food

r17284: Allow pranking with timespinner

r17286: Add "timespinner list monsters [filter]". This will show all monsters that should be available in the Time-Spinner, optionally filtered (case-insensitive).
r17290: Add traceprint( string) ASH function
r17454: Experimental ASH feature: allow X++, X--, ++X, and --X with their normal meanings: post-increment, post-decrement, pre-increment, and pre-decrement.
r17460: Add Java-style "for" loop:
for (INIT [, INIT]* ; CONDITION ; ITERATE [, ITERATE]* ) BODY
You can have 0 or more INIT statements, which can be of the form
X = EXP (where X is declared already) or
TYPE X = EXP (whre X of type TYPE will be declared for use in the BODY scope).

You can have 0 or more ITERATE statements, which can be of the form
X++ or X--
++X or -- X
X OPER EXP (where OPER can be =, +=, -=, etc.

BODY can be a single statement ending with a ; or a block enclosed in {}, with no ; at the end, just like and other loop.

break, continue, return, or exit are allowed within BODY, just like any loop.
r17477: Add boolean can_still_steal() function to ASH, which calls the same function 
that Stationary Buttons use do decide whether to enable or disable the "steal" button
r17612: ASH has a function to return all the candy in a given tier:
item [int] candy_for_tier( int tier )
The "checkcandy" command will list all unspaded candy or will tell you the candy type of each of its arguments.
r17613: More Sweet Synthesis stuff: ASH functions:
boolean sweet_synthesis( item candy1, item candy2 )
effect sweet_synthesis_result( item candy1, item candy2 )
item [int] sweet_synthesis_pairings( effect result, item candy1 )
r17629: Add candy_for_tier() and sweet_synthesis_pairing() ASH functions that have a "flags" argument, 
in which you can specify filtering. 0 = no filtering, 1 = available, 2 = allowed, 3 = available and allowed.
r17637: Add "synthesize" command: synthesize CANDY1, CANDY2 - combines candies to get an effect
synthesize? CANDY1, CANDY2 - tells you about the candies and the effect
r17644: To automatically select pairs of candy, add some ASH functions:
item [int] sweet_synthesis_pair( effect )
item [int] sweet_synthesis_pair( effect, flags )

For the desired effect, pick a suitable pair of candies.
If you are in-run, it will use only "available" candy and will prefer candies that you have more of.
If you are post-run, it will consider all candies and will choose the pair with the lowest total mall price.
If you want to force "available" candies post-run, use flags = 1.

boolean sweet_synthesis( effect )
boolean sweet_synthesis( effect, flags )

The same, but it will actually perform Sweet Synthesis to get the effect.

http://kolmafia.us/showthread.php?21144-Rethinking-Candy&p=139996&viewfull=1#post139996
r17645: Add CLI commands: 
synthesize EFFECT
synthesize? EFFECT
r17673: Add "shop reprice" command and reprice_shop() ash function
r17677: edpiece? command tells you the effects of the various decorations, as well as telling you which one is currently equipped.
r17817: Added CLI command "absorb"
r17819: Add ASH function to interface to KoL's /count chat command:
int slash_count( item it )
r17845: Add my_absorbs() ash function
r17892: Add a bunch of ASH support for doing interesting things with properties:
http://kolmafia.us/showthread.php?21570-Properties&p=141625&viewfull=1#post141625 
http://kolmafia.us/showthread.php?21570-Properties&p=141629&viewfull=1#post141629

boolean [string] get_all_properties( string filter, boolean global )
boolean property_exists( string name )
boolean property_exists( string name, boolean global )
boolean property_has_default( string name )
string property_default_value( string name )
string get_property( string name, boolean global )
string remove_property( string name )
string remove_property( string name, boolean global )
boolean rename_property( string old_name, string new_name )
r17911: Add ASH convenience functions: 
boolean starts_with( string value, string prefix );
boolean ends_with( string value, string suffix );
r17912: Add ASH function to get the full unambiguous card name from the Deck of Every Card:
string every_card_name( string name )
r17921: Add ASH get_closet() and get_storage() commands:
int [item] get_closet();
int [item] get_storage();
r17936: Add ASH function: void mood_execute( int multiplicity )
multiplicity determines the minimum number of casts (or items) a given trigger will use; if
the mood trigger is "cast 1 SKILL", multiplicty 3 will treat it as "cast 3 SKILL".
multiplicity = -1 is what KoLmafia uses internally for between battle checks.
multiplicity = 0 is what the CLI command "mood execute" uses.
r17937-8: Add ASH function: string [int] available_choice_options( boolean spoilers )
If the argument is "true", the Relay Browser choice spoilers will be appended to KoL's choice choice text (in parentheses).
r17969/17970 adds the "spacegate" command.
spacegate vaccine X
(where X is 1, 2, or 3) will visit the Spacegate Vaccinator to get the appropriate vaccine.
r18000: Add ASH function: int my_session_meat() which tracks how much meat the character has gained
or lost since login via character actions; mall sales and incoming kmail containing meat
will increment my_meat(), but not this value.
r18040: When you define a map with value as a zero-length array, file_to_map can
now populate it. The values will be variable-length array literals that
consume all the data values from the line of your file. Thus: keyVALUE(VALUE)*

You can now use foreach to iterate over an aggregate literal.

http://kolmafia.us/showthread.php?21742-Best-way-to-load-questslog-txt&p=143001&viewfull=1#post143001

Needs Major Work

Proxy Records is only slightly better than a placeholder.

In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...

http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468

Needs Code Samples

There is a list of all pages that require code samples: Category:Needs Code Sample

Information on how to create a code sample: Template:CodeSample