Dad sea monkee weakness: Difference between revisions
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imported>Bale rounds 1-10 only |
imported>Saklad5 m Clarified proper usage in CCS |
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function_description=Returns the elemental weakness of {{kolwiki|Dad Sea Monkee}} for a given {{pspan|round}} of combat. This only works for rounds 1 to 10.| | function_description=Returns the elemental weakness of {{kolwiki|Dad Sea Monkee}} for a given {{pspan|round}} of combat. This only works for rounds 1 to 10. | ||
Note that the "round" parameter of a CCS refers to the round that just ended, ''not'' the round that the next attack will be made on. If that value is "0", the element of your next attack should be <syntaxhighlight>dad_sea_monkee_weakness(1)</syntaxhighlight>.| | |||
code1={{CodeSample| | code1={{CodeSample| |
Latest revision as of 01:20, 10 March 2020
Function Syntax
element dad_sea_monkee_weakness(int round )
- round is the round of combat in question
Returns the elemental weakness of Dad Sea Monkee for a given round of combat. This only works for rounds 1 to 10. Note that the "round" parameter of a CCS refers to the round that just ended, not the round that the next attack will be made on. If that value is "0", the element of your next attack should be
dad_sea_monkee_weakness(1)
.
Code Sample
Print a description of how to kill the current Dad Sea Monkee.
skill element_to_skill( int round ) {
switch( dad_sea_monkee_weakness(round) ) {
case $element[hot]: return $skill[Awesome Balls of Fire];
case $element[cold]: return $skill[Snowclone];
case $element[stench]: return $skill[Eggsplosion];
case $element[sleaze]: return $skill[Grease Lightning];
case $element[spooky]: return $skill[Raise Backup Dancer];
case $element[none]: return $skill[Toynado];
}
}
for i from 1 to 10
print( "On round "+ i +" cast " + element_to_skill(i) )