Overdrink: Difference between revisions
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imported>StDoodle Created page with '{{ #vardefine:name|overdrink}}{{ #vardefine:return_type|boolean}}{{ FunctionPage| name={{#var:name}}| function_category=Item Management| function1={{Function| name={{#var:name}…' |
Remove function1.description since it's redundant with function2.description |
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{{ | <onlyinclude>{{{{{format|Function2}}} | ||
|name=overdrink | |||
|function1.return_type=boolean | |||
|function1.description= | |||
|function1.param1=qty | |||
|function1.param1.type=int | |||
|function1.param1.description=Quantity of item to drink | |||
|function1.param2=consume | |||
|function1.param2.type=item | |||
|function1.param2.optional= | |||
|function1.param2.default= | |||
|function1.param2.description=Item to drink | |||
|function2.return_type=boolean | |||
|function2.description=Attempts to drink a given number of item(s), suppressing overdrinking warnings. | |||
|function2.param1=consume | |||
|function2.param1.type=item | |||
|function2.param1.description=Item to drink | |||
|function2.param2=qty | |||
|function2.param2.type=int | |||
|function2.param2.optional=yes | |||
|function2.param2.default=1 | |||
|function2.param2.description=Quantity of item to drink | |||
|description=<p>Attempts to drink {{pspan|qty}} amount of item {{pspan|consume}}. Returns <code>true</code> for drinkable items and <code>false</code> for others. (The return value does not reflect whether or not the items were actually consumed.)</p> | |||
<p>Using this command, rather than {{f|drink}}, suppresses warning dialogs for overdrinking and drinking without Ode to Booze.</p> | |||
<p>The second form (item, quantity) was added in [https://kolmafia.us/threads/19548-add-method-chaining-variants-for-ash-functions-overdrink-retrieve_item-buy.24218/ r19548].</p> | |||
|code1={{CodeSample | |||
|title=Code Samples | |||
|description=This will drink 1 Mae West without Ode without a warning if you are unable to get Ode. | |||
|code= | |||
<syntaxhighlight lang="d"> | |||
if ( !have_skill( $skill[ The Ode to Booze ] ) && !can_interact() ) | |||
{ | |||
// Make sure we are not over drinking with the Mea West | |||
} | if ( inebriety_limit() >= my_inebriety() + 4 ) { | ||
print( "You don't have Ode and can't get it, drinking Mae West anyways." ); | |||
overdrink( 1, $item[ Mae West ] ); // Overdrink Prevents Ode Warning | |||
} | |||
else | |||
{ | |||
print( "You do not have enough inebriety left to prevent overdrunkeness" ); | |||
} | |||
} | |||
else | |||
{ | |||
print( "You should cast or acquire the Ode Buff before drinking." ); | |||
} | |||
</syntaxhighlight> | |||
|moreinfo=Beware: Since it suppresses the overdrink warning, it is wise to do checks to assure you don't accidentally overdrink when using it to prevent the Ode Warning. | |||
}} | }} | ||
|see_also={{SeeAlso|can_drink|drink|inebriety_limit|my_inebriety}} | |||
|cli_equiv=The CLI command "drink" works similarly. | |||
}}</onlyinclude> | |||
[[Category:Item Management]] |
Latest revision as of 14:21, 23 December 2020
Function Syntax
boolean overdrink( int qty, item consume )
-
- qty: Quantity of item to drink
- consume: Item to drink
boolean overdrink( item consume, int? qty = 1 )
- Attempts to drink a given number of item(s), suppressing overdrinking warnings.
- consume: Item to drink
- qty: Quantity of item to drink
Attempts to drink qty amount of item consume. Returns true
for drinkable items and false
for others. (The return value does not reflect whether or not the items were actually consumed.)
Using this command, rather than drink()
, suppresses warning dialogs for overdrinking and drinking without Ode to Booze.
The second form (item, quantity) was added in r19548.
Code Samples
This will drink 1 Mae West without Ode without a warning if you are unable to get Ode.
if ( !have_skill( $skill[ The Ode to Booze ] ) && !can_interact() )
{
// Make sure we are not over drinking with the Mea West
if ( inebriety_limit() >= my_inebriety() + 4 ) {
print( "You don't have Ode and can't get it, drinking Mae West anyways." );
overdrink( 1, $item[ Mae West ] ); // Overdrink Prevents Ode Warning
}
else
{
print( "You do not have enough inebriety left to prevent overdrunkeness" );
}
}
else
{
print( "You should cast or acquire the Ode Buff before drinking." );
}
Beware: Since it suppresses the overdrink warning, it is wise to do checks to assure you don't accidentally overdrink when using it to prevent the Ode Warning.
CLI Equivalent
The CLI command "drink" works similarly.