My inebriety: Difference between revisions

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[[int]] [[my_inebriety()]]
{{
#vardefine:name|my_inebriety}}{{
#vardefine:return_type|int}}{{


This function returns the logged-in character's current level of drunkenness as an [[int]].  This information, combined with the character's [[inebriety_limit()]], is vital for any script which intends to drink for the character, but without overdrinking.
FunctionPage|
name={{#var:name}}|


An example:
function1={{Function|
<code>
name={{#var:name}}|
if([[inebriety_limit()]] - [[my_inebriety()]] < 5) {
aggregate={{#var:aggregate}}|
  [[int]] advisable = [[inebriety_limit()]] - [[my_inebriety()]] - 1;
return_type={{#var:return_type}}|
  [[drink]](advisable,$[[item]][Ram's Face Lager]);
return_also={{#var:return_also}}|
}
}}|
</code>
 
[[Category:Your Character | My inebriety()]]
function_description=Returns the logged-in character's current level of drunkenness.|
[[Category:Ash Functions |My inebriety()]]
 
code1={{CodeSample|
title=Code Samples|
description=Checking to see if your character is drunk:|
code=
<syntaxhighlight>
if (my_inebriety() > inebriety_limit()) abort("You are too plastered to continue.");
</syntaxhighlight>}}|
 
see_also={{SeeAlso|inebriety_limit}}|
special=When not logged in, this function returns 0.
}}
 
[[Category:Your Character]]

Latest revision as of 21:40, 21 May 2010

Function Syntax

int my_inebriety()

Returns the logged-in character's current level of drunkenness.

Code Samples

Checking to see if your character is drunk:

if (my_inebriety() > inebriety_limit()) abort("You are too plastered to continue.");

See Also

inebriety_limit()

Special

When not logged in, this function returns 0.