Raw damage absorption: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{#vardefine:name|raw_damage_absorption}} | {{ | ||
{{#vardefine:return_type|int}} | #vardefine:name|raw_damage_absorption}}{{ | ||
#vardefine:return_type|int}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | name={{#var:name}}| | ||
function1={{Function| | function1={{Function| | ||
| Line 18: | Line 18: | ||
special=When not logged in, returns 0. | special=When not logged in, returns 0. | ||
}} | }} | ||
[[Category:Your Character]] | |||
Latest revision as of 21:35, 21 May 2010
needs(code_samples);
Function Syntax
int raw_damage_absorption()
Returns the total damage absorption of all your gear and effects.
See Also
Special
When not logged in, returns 0.