Monster level adjustment: Difference between revisions

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'''monster_level_adjustment()'''<br />
{{
Returns your current +ML, including any MCDs.
#vardefine:name|monster_level_adjustment}}{{
#vardefine:return_type|int}}{{


Example:
FunctionPage|
<p><pre># Script that tries to figure out if it's better to use Volley or Brero
name={{#var:name}}|
# for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.)


boolean better_to_use_brero(int ml_being_tested)
function1={{Function|
{
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}
}}|


  int ml_modifier = monster_level_adjustment();
function_description=Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.|
  if ((ml_being_tested + ml_modifier) >= 85) return true;
  return false;


}</pre></p>
code1={{CodeSample|
title=Code Samples|
description=Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.|
code=
<syntaxhighlight>
boolean better_to_use_brero() {
  int test = 60 + monster_level_adjustment();
  return test >= 85;
}
</syntaxhighlight>
}}|
 
see_also={{SeeAlso|current_mcd|change_mcd}}|
special=Return 0 when not logged in.|
}}
 
[[Category:Your Character]]

Latest revision as of 22:02, 4 April 2016

Function Syntax

int monster_level_adjustment()

Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.

Code Samples

Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.

boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   return test >= 85;
}

See Also

current_mcd() | change_mcd()

Special

Return 0 when not logged in.