Monster level adjustment: Difference between revisions

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'''monster_level_adjustment()'''
{{
#vardefine:name|monster_level_adjustment}}{{
#vardefine:return_type|int}}{{


Returns your current +ML, including your mind-control device if applicable.
FunctionPage|
name={{#var:name}}|


Example:
function1={{Function|
<code>
name={{#var:name}}|
  [[comments|# Function that tries to figure out if it's better to use Volley or Brero]]
aggregate={{#var:aggregate}}|
  [[comments|# for a certain area's ML (assuming that your volley and 'brero are both 20 lbs.)]]
return_type={{#var:return_type}}|
 
return_also={{#var:return_also}}
  [[boolean]] better_to_use_brero([[int]] ml_being_tested) {
}}|
    [[return]] ((ml_being_tested + [[monster_level_adjustment()]]) >= 85);
 
  }
function_description=Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.|
</code>
 
code1={{CodeSample|
title=Code Samples|
description=Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.|
code=
<syntaxhighlight>
boolean better_to_use_brero() {
  int test = 60 + monster_level_adjustment();
  return test >= 85;
}
</syntaxhighlight>
}}|
 
see_also={{SeeAlso|current_mcd|change_mcd}}|
special=Return 0 when not logged in.|
}}
 
[[Category:Your Character]]

Latest revision as of 22:02, 4 April 2016

Function Syntax

int monster_level_adjustment()

Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.

Code Samples

Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.

boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   return test >= 85;
}

See Also

current_mcd() | change_mcd()

Special

Return 0 when not logged in.