Monster level adjustment: Difference between revisions
Jump to navigation
Jump to search
imported>Zarqon mNo edit summary |
imported>Professorjellybean mNo edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | |||
#vardefine:name|monster_level_adjustment}}{{ | |||
#vardefine:return_type|int}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}} | |||
}}| | |||
function_description=Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.| | |||
</ | |||
code1={{CodeSample| | |||
title=Code Samples| | |||
description=Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.| | |||
code= | |||
<syntaxhighlight> | |||
boolean better_to_use_brero() { | |||
int test = 60 + monster_level_adjustment(); | |||
return test >= 85; | |||
} | |||
</syntaxhighlight> | |||
}}| | |||
see_also={{SeeAlso|current_mcd|change_mcd}}| | |||
special=Return 0 when not logged in.| | |||
}} | |||
[[Category:Your Character]] |
Latest revision as of 22:02, 4 April 2016
Function Syntax
int monster_level_adjustment()
Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.
Code Samples
Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.
boolean better_to_use_brero() {
int test = 60 + monster_level_adjustment();
return test >= 85;
}
See Also
Special
Return 0 when not logged in.