Monster level adjustment: Difference between revisions
Jump to navigation
Jump to search
imported>Professorjellybean Return true/return false is bad coding practice, removed |
imported>Professorjellybean mNo edit summary |
||
Line 22: | Line 22: | ||
boolean better_to_use_brero() { | boolean better_to_use_brero() { | ||
int test = 60 + monster_level_adjustment(); | int test = 60 + monster_level_adjustment(); | ||
return test >= 85 | return test >= 85; | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 22:02, 4 April 2016
Function Syntax
int monster_level_adjustment()
Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.
Code Samples
Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.
boolean better_to_use_brero() {
int test = 60 + monster_level_adjustment();
return test >= 85;
}
See Also
Special
Return 0 when not logged in.