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imported>StDoodle mNo edit summary |
imported>PhilmASTErpLus m Clarified text |
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{{ | |||
#vardefine:name|random}}{{ | |||
#vardefine:return_type|int}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}}| | |||
parameter1={{Param|int|range}}| | |||
p1desc={{Pspan|range}} is the number of unique numbers to choose from| | |||
}}| | |||
function_description=Generates a random number, from a minimum of 0 to a maximum of {{pspan|range}}-1. Note that this function aborts with an error if you attempt to supply 1 for {{pspan|range}} (not that a number between 0 and 0 is all that random).| | |||
random( | |||
code1={{CodeSample| | |||
title=Code Sample| | |||
description=Mimics the effects of rolling 2d6 (two standard 6-sided dice to you non-gamer-geeks).| | |||
code= | |||
<syntaxhighlight> | |||
int die1 = 1 + random(6); | |||
int die2 = 1 + random(6); | |||
print( "You rolled a " + die1 + " and a " + die2 + ", for a total of " + to_string(die1+die2) ); | |||
</syntaxhighlight>}}| | |||
}} | |||
[[Category:Math and Numbers]] |
Latest revision as of 01:35, 3 July 2010
Function Syntax
- range is the number of unique numbers to choose from
Generates a random number, from a minimum of 0 to a maximum of range-1. Note that this function aborts with an error if you attempt to supply 1 for range (not that a number between 0 and 0 is all that random).
Code Sample
Mimics the effects of rolling 2d6 (two standard 6-sided dice to you non-gamer-geeks).
int die1 = 1 + random(6);
int die2 = 1 + random(6);
print( "You rolled a " + die1 + " and a " + die2 + ", for a total of " + to_string(die1+die2) );