KoLmafia Guide: Auto-Adventuring: Difference between revisions

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LESSON SIX: AUTO-ADVENTURING
Now we are going to let Mafia adventure for us! We have learned how to prepare a custom combat script, on the off chance that you have Mr. A combat items or skills to use, or actually ARE a disco bandit and want to use your disco combos.  Otherwise, just set Mafia to Attack with Weapon, or to use a spell.  Alternatively you can use a simple CCS(custom combat script) that does nothing but attack or cast, but has an Abort line at action 20.  This is a great safety precaution for more dangerous areas.
-----------------------------


Now we are going to let Mafia adventure for us! We have our customized combat script prepared and are ready to go! (You might want to modify it to remove the level 0 test-skill that we did in the lesson).
1) Lets pick a location. Pick one that is pretty easy for your level such as Sleazy Back Alley. Making sure the 'Adventure' TopTab is active, you need to find and select the location. This can be irritating because there is so much crap! There are many locations that are obsolete (Crimbo 2006 for example) that clog up the works. Fortunately the text-bar right above the locations box is a '''filter!''' Type in Sleazy for example and it will filter the results so you can find the Sleazy back alley.
 
1) Lets pick a location. Pick one that is pretty easy such as Sleazy Back Alley. Making sure the 'Adventure' TopTab is active, you need to find and select the location. This can be irritating because there is so much crap! There are so many locations that are obsolete (Crimbo 2006 for example) that clog up the works. Fortunately the text-bar right above the locations box is a FILTER! Type in Sleazy for example and it will filter the results so you can find the Sleazy back alley.
Anyways, pick an easy location to adventure for testing purposes then make sure it is selected as indicated by highlight.
Anyways, pick an easy location to adventure for testing purposes then make sure it is selected as indicated by highlight.


2) Next to the text-filter box on the right is a small entry textbox with a little up and down adjustment arrows. This is where you specify the maximum number of adventures to go on. It is a good idea to type in a limiting number. Otherwise, Mafia will use ALL your remaining adventures if not aborted. Put in 10.
[[File:Lesson6 Sleazy.png|right]]
2) Next to the text-filter box on the right is a small entry textbox with a little up and down adjustment arrows. This is where you specify the maximum number of adventures to go on. It is a good idea to type in a limiting number. Otherwise, Mafia will use ALL your remaining adventures if not aborted. Another reason to limit adventures is in case something goes wrong.  If you get poisoned and beat up, you certainly don't want Mafia to keep losing fight after fight!  You have to pay attention and don't assume Mafia is going to intelligently take care of everything for you.


3) Clear the display by selecting Tools from the Main MenuBar, then 'Clear Results'. We want a fresh panel to see the results of our adventuring!
3) Clear the display by selecting Tools from the Main MenuBar, then 'Clear Results'. We want a fresh panel to see the results of our adventuring!
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4) Make sure the 'Goals' dropdown is greyed out. If not, uncheck the little box to its right.
4) Make sure the 'Goals' dropdown is greyed out. If not, uncheck the little box to its right.


5) One more thing... click the 'Choice Advs' tab once your zone is selected. You will see a Zone and Item tab that relates mostly to that particular zone. This lets you auto-select what Mafia will do when it encounters a particular adventure. For the Sleazy Alley, you will see 5 different pulldowns. Each one corresponds to 5 non-combat adventures in that zone. It comes with intelligent defaults, but you can customize it as you wish.
5) One more thing... click the 'Choice Advs' tab once your zone is selected. You will see a Zone and Item tab that relates mostly to that particular zone. This lets you auto-select what Mafia will do when it encounters a particular adventure. For the Sleazy Alley, you will see 5 different pulldowns. Each one corresponds to the five different possible non-combat choice adventures in that zone. It comes with intelligent defaults, but you can customize it as you wish.
: [[File:Lesson6 choices.png]]
:Note that "skip adventure" corresponds to Mafia picking the choice that backs out of the adventure without using up an adventure. Note also that you can always request to "Show in browser" which will pop up a mini-browser and let you choose when that encounter comes up. This is helpful for adventures that give you pieces of an outfit for example. You will want to make different choices each time you hit that particular one.


6) Now, click BEGIN! The big progress bar in the middle will start incrementing as you adventure. You can see your HPs/MPs going up and down and your experience increases, and your substat gains and loot acquired.
6) Now, click BEGIN! The big progress bar in the middle will start incrementing as you adventure. You can see your HPs/MPs going up and down and your experience increases, and your substat gains and loot acquired.


7) The progress bar will indicate when it is done. In general for Mafia, a blackened bar will be displayed when a task is done and Mafia is idle. Sometimes there is lag in KoL, so this gives you an idea when a task is actually done.
7) The progress bar will indicate when it is done. In general for Mafia, a blackened bar will be displayed when a task is done and Mafia is idle. Sometimes there is lag in KoL, so this gives you an idea when a task is actually done.
: [[File:Lesson6 complete.png]]


8) After starting it, click the Graphical CGI tab which logs our adventures. The log shows you exactly what happened (or is happening) for those 10 adventures. This is important to see that your combat script is doing what it is supposed to. (pickpocketing, etc) Technically we have already tested this, but it is worthwhile to check.  
8) After starting the adventuring, click the Graphical CGI tab which logs our adventures. The log shows you exactly what happened (or is happening) for those 10 adventures. This is important to see that your combat script is doing what it is supposed to. (pickpocketing, etc) Technically we have already tested this, but it is worthwhile to check.  


9) Once it is done, click back to the Adventure tab and you can see a summary of those 10 adventures. It shows all Meat, Loot, and Substats gained in that bottom-left tab.
9) Once it is done, click back to the Adventure tab and you can see a summary of those 10 adventures. It shows all Meat, Loot, and Substats gained in that bottom-left tab.
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Bonus) Note that you can also click the 'Stop Now' or 'Stop After' buttons on the Adventure tab to stop adventuring. I recommend the Stop-After which will finish the current adventure. If you 'Stop Now', a mini-browser pops up for you to manually finish the current encounter if you happen to have stopped it mid-fight.
Bonus) Note that you can also click the 'Stop Now' or 'Stop After' buttons on the Adventure tab to stop adventuring. I recommend the Stop-After which will finish the current adventure. If you 'Stop Now', a mini-browser pops up for you to manually finish the current encounter if you happen to have stopped it mid-fight.


[[Category:KoLmafia Guide]]
 
BOTTOM LINE: Mafia can REALLY speed up the 'grind' aspect with careful usage of auto-adventure. This is one of my favorite features.
BOTTOM LINE: Mafia can REALLY speed up the 'grind' aspect with careful usage of auto-adventure. This is one of my favorite features.
Continue to [[KoLmafia Guide: Automatic HP/MP Recovery|Lesson 7: Automatic HP/MP Recovery]]
[[Category:KoLmafia Guide]][[Category:New User Help]]

Latest revision as of 19:52, 12 July 2010

Now we are going to let Mafia adventure for us! We have learned how to prepare a custom combat script, on the off chance that you have Mr. A combat items or skills to use, or actually ARE a disco bandit and want to use your disco combos. Otherwise, just set Mafia to Attack with Weapon, or to use a spell. Alternatively you can use a simple CCS(custom combat script) that does nothing but attack or cast, but has an Abort line at action 20. This is a great safety precaution for more dangerous areas.

1) Lets pick a location. Pick one that is pretty easy for your level such as Sleazy Back Alley. Making sure the 'Adventure' TopTab is active, you need to find and select the location. This can be irritating because there is so much crap! There are many locations that are obsolete (Crimbo 2006 for example) that clog up the works. Fortunately the text-bar right above the locations box is a filter! Type in Sleazy for example and it will filter the results so you can find the Sleazy back alley. Anyways, pick an easy location to adventure for testing purposes then make sure it is selected as indicated by highlight.

2) Next to the text-filter box on the right is a small entry textbox with a little up and down adjustment arrows. This is where you specify the maximum number of adventures to go on. It is a good idea to type in a limiting number. Otherwise, Mafia will use ALL your remaining adventures if not aborted. Another reason to limit adventures is in case something goes wrong. If you get poisoned and beat up, you certainly don't want Mafia to keep losing fight after fight! You have to pay attention and don't assume Mafia is going to intelligently take care of everything for you.

3) Clear the display by selecting Tools from the Main MenuBar, then 'Clear Results'. We want a fresh panel to see the results of our adventuring!

4) Make sure the 'Goals' dropdown is greyed out. If not, uncheck the little box to its right.

5) One more thing... click the 'Choice Advs' tab once your zone is selected. You will see a Zone and Item tab that relates mostly to that particular zone. This lets you auto-select what Mafia will do when it encounters a particular adventure. For the Sleazy Alley, you will see 5 different pulldowns. Each one corresponds to the five different possible non-combat choice adventures in that zone. It comes with intelligent defaults, but you can customize it as you wish.

Note that "skip adventure" corresponds to Mafia picking the choice that backs out of the adventure without using up an adventure. Note also that you can always request to "Show in browser" which will pop up a mini-browser and let you choose when that encounter comes up. This is helpful for adventures that give you pieces of an outfit for example. You will want to make different choices each time you hit that particular one.

6) Now, click BEGIN! The big progress bar in the middle will start incrementing as you adventure. You can see your HPs/MPs going up and down and your experience increases, and your substat gains and loot acquired.

7) The progress bar will indicate when it is done. In general for Mafia, a blackened bar will be displayed when a task is done and Mafia is idle. Sometimes there is lag in KoL, so this gives you an idea when a task is actually done.

8) After starting the adventuring, click the Graphical CGI tab which logs our adventures. The log shows you exactly what happened (or is happening) for those 10 adventures. This is important to see that your combat script is doing what it is supposed to. (pickpocketing, etc) Technically we have already tested this, but it is worthwhile to check.

9) Once it is done, click back to the Adventure tab and you can see a summary of those 10 adventures. It shows all Meat, Loot, and Substats gained in that bottom-left tab.

10) IMPORTANT! REFRESH YOUR BROWSER! Mafia synchs with the browser, but the browser does NOT auto-refresh when you do stuff in the Mafia Frame! Keep this in mind. Hence, the Adventures Remaining and other info will not be current. Once you do an adventure or something that would refresh the info, the browser will catch up.

Note that refreshing the browser will KICK YOU OUT OF CHAT. No biggie, but you will lose chat history this way. A way to avoid this is to either use Mafia's built in chat interface, OR instead of refreshing the browser, the status-window on the left has a refresh link at the very bottom.

Bonus) Note that you can also click the 'Stop Now' or 'Stop After' buttons on the Adventure tab to stop adventuring. I recommend the Stop-After which will finish the current adventure. If you 'Stop Now', a mini-browser pops up for you to manually finish the current encounter if you happen to have stopped it mid-fight.


BOTTOM LINE: Mafia can REALLY speed up the 'grind' aspect with careful usage of auto-adventure. This is one of my favorite features.

Continue to Lesson 7: Automatic HP/MP Recovery