My name: Difference between revisions

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imported>StDoodle
mNo edit summary
imported>StDoodle
mNo edit summary
Line 1: Line 1:
{{#vardefine:name|my_name}}
{{#vardefine:return_type|string}}
{{FunctionPage|
{{FunctionPage|
page_name=my_name|
name={{#var:name}}|
function_category=Your Character|
function_category=Your Character|
function1_return_type=string|
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}||
function_description=Returns the name of the logged-in character, all in lowercase.|
function_description=Returns the name of the logged-in character, all in lowercase.|
code1={{CodeSample|
code1={{CodeSample|
Line 8: Line 14:
description=This example imports different breakfast scripts depending on which character is running the script.|
description=This example imports different breakfast scripts depending on which character is running the script.|
code=
code=
<syntaxhighlight lang="c">
<syntaxhighlight>
if (my_name() == "MyMain") {
if (my_name() == "MyMain") {
   import <MainBreakfast.ash>;
   import <MainBreakfast.ash>;
Line 19: Line 25:
description=Note that capitalization is not strictly adhered to (much as with the chat command "/whois" in game). The following two examples are functionally equivalent.|
description=Note that capitalization is not strictly adhered to (much as with the chat command "/whois" in game). The following two examples are functionally equivalent.|
code=
code=
<syntaxhighlight lang="c">
<syntaxhighlight>
if (my_name() == "MyCharacter") {
if (my_name() == "MyCharacter") {
   //code
   //code
Line 26: Line 32:
code3={{CodeSample|
code3={{CodeSample|
code=
code=
<syntaxhighlight lang="c">
<syntaxhighlight>
if (my_name() == "mycharacter") {
if (my_name() == "mycharacter") {
   //code
   //code

Revision as of 11:58, 28 February 2010


{{FunctionPage| name=my_name| function_category=Your Character|

function1=

string my_name()