My class: Difference between revisions
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imported>Efilnikufecin No edit summary |
imported>Zarqon m added not-logged-in info, reformatted code to be more legible |
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Line 6: | Line 6: | ||
<code> | <code> | ||
[[int]] rocks; | [[int]] rocks = 1; | ||
if([[my_class()]] == $[[class]][ | if ([[my_class()]] == $[[class]][seal clubber] || | ||
[[my_class()]] == $[[class]][turtle tamer] || | |||
[[my_class()]] == $[[class]][disco bandit]) { | |||
rocks = 2; | rocks = 2; | ||
} | } | ||
</code> | </code> | ||
[[Category:Your Character | My class()]] | [[Category:Your Character | My class()]] | ||
[[Category:Ash Functions |My class()]] | [[Category:Ash Functions |My class()]] | ||
When not logged in, this function returns $class[none]. |
Revision as of 04:40, 29 January 2009
class my_class()
This function returns the logged-in character's current class as a class.
As an example, the following code snippet decides how many big rocks to acquire based on the character's class:
int rocks = 1;
if (my_class() == $class[seal clubber] ||
my_class() == $class[turtle tamer] ||
my_class() == $class[disco bandit]) {
rocks = 2;
}
When not logged in, this function returns $class[none].