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imported>Aventuristo Add to Data Types category |
imported>Fredg1 →Proxy Record Fields: added combat_percent, wanderers and described some fields |
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Line 39: | Line 39: | ||
| false | | false | ||
| | | | ||
|- | |||
| combat_percent | |||
| float | |||
| 0.0 | |||
| the chance of getting a combat encounter AFTER applying numeric_modifier("Combat Rate") | |||
|- | |- | ||
| zone | | zone | ||
Line 83: | Line 88: | ||
| int | | int | ||
| 0 | | 0 | ||
| | | {{kolwiki|Dreadsylvania}} | ||
|- | |- | ||
| recommended_stat | | recommended_stat | ||
Line 93: | Line 98: | ||
| int | | int | ||
| 0 | | 0 | ||
| | | {{kolwiki|Heavy Rains}} | ||
|- | |||
| wanderers | |||
| boolean | |||
| false | |||
| whether wandering monsters can spawn in this zone | |||
|} | |} | ||
[[Category:Scripting]] [[Category:Data Types]] | [[Category:Scripting]] [[Category:Data Types]] |
Revision as of 21:28, 3 June 2020
This data type represents any location in KoL in which one can adventure.
The full range, besides $location[ none ], is too much to list and keep up with here: please see the Wiki Locations page for more information.
Related Functions
boolean adv1( location, int, string )
boolean adventure( int, location, [string] )
float [monster] appearance_rates( location, [boolean] )
string [location, 3] get_florist_plants()
monster [int] get_monsters( location )
int jump_chance( location, [int], [int] )
location my_location()
location to_location( strict_string )
location to_location( int )
string to_url( location )
Proxy Record Fields
Here are the proxy record fields for locations. Proxy records are discussed in more detail here.
Field | Data type | Default value | ASH Accessor Function / Notes |
---|---|---|---|
nocombats | boolean | false | |
combat_percent | float | 0.0 | the chance of getting a combat encounter AFTER applying numeric_modifier("Combat Rate") |
zone | string | "" | |
parent | string | "" | |
parentdesc | string | "" | |
environment | string | "" | |
bounty | bounty | none | |
combat_queue | string | "" | |
noncombat_queue | string | "" | |
turns_spent | int | 0 | |
kisses | int | 0 | Dreadsylvania |
recommended_stat | int | 0 | |
water_level | int | 0 | Heavy Rains |
wanderers | boolean | false | whether wandering monsters can spawn in this zone |