- place is the adventuring location to parse
- The optional parameter queue is false if not included.
Returns a map, keyed by monster, with the appearance rate percentages as decimal values (ie a 30% rate monster has a value of 30.0). Bosses, semirare encounters, and other one-time-only monsters have a value of 0.0; ultra-rare monsters have a negative value (the actual value varies; test by looking for value < 0, not value == -1). Does not account for combat rate modifiers, olfaction, etc.
If there is a chance of non-combat encounters, that will be listed as the chance of encountering $monster[none].
If queue is true, then the monsters currently in the adventuring queue will be considered when determining the likelihood of future encounters. This is better for a real prediction of what monster will actually occur next while not considering the queue is better for modeling theoretical situations.
Prints the encounters in a zone and their rates of appearing.
When not logged in, this function still returns the same data, as it is pulled from KoLmafia's data files.