Your Character: Difference between revisions
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'''stat [[current_hit_stat]]''' - returns the stat that is currently used to calculate hit percentages.<br /> | '''stat [[current_hit_stat()]]''' - returns the stat that is currently used to calculate hit percentages.<br /> | ||
'''int [[buffed_hit_stat]]''' - returns the current buffed value of your hit stat. Identical to <tt>my_buffedstat(current_hit_stat())</tt>. | '''int [[buffed_hit_stat()]]''' - returns the current buffed value of your hit stat. Identical to <tt>my_buffedstat(current_hit_stat())</tt>. | ||
'''int [[raw_damage_absorption]]''' - returns the total DA of all your gear and effects.<br /> | '''int [[raw_damage_absorption()]]''' - returns the total DA of all your gear and effects.<br /> | ||
'''float [[damage_absorption_percent]]''' - returns the percentage of damage that is blocked by all your gear and effects.<br /> | '''float [[damage_absorption_percent()]]''' - returns the percentage of damage that is blocked by all your gear and effects.<br /> | ||
'''int [[damage_reduction]]''' - returns the amount of damage deducted from successful attacks due to the DR of your gear and effects. | '''int [[damage_reduction()]]''' - returns the amount of damage deducted from successful attacks due to the DR of your gear and effects. | ||
'''float [[elemental_resistance|elemental_resistance( element elem )]]''' - returns the percentage of damage reduction from the indicated elemental damage. | '''float [[elemental_resistance()|elemental_resistance( element elem )]]''' - returns the percentage of damage reduction from the indicated elemental damage. | ||
'''float [[combat_rate_modifier]]''' - returns the adjustment to your percentage of combat adventures.<br> | '''float [[combat_rate_modifier()]]''' - returns the adjustment to your percentage of combat adventures.<br> | ||
'''float [[initiative_modifier]]''' - returns the adjustment to your chance of winning initiative in battle.<br /> | '''float [[initiative_modifier()]]''' - returns the adjustment to your chance of winning initiative in battle.<br /> | ||
'''float [[fixed_experience_bonus()]]''' - returns the amount of bonus experience you receive.<br /> | '''float [[fixed_experience_bonus()]]''' - returns the amount of bonus experience you receive.<br /> | ||
'''float [[meat_drop_modifier()]]''' - returns the adjustment to your amount of meat dropped.<br /> | '''float [[meat_drop_modifier()]]''' - returns the adjustment to your amount of meat dropped.<br /> |
Revision as of 23:06, 28 February 2010
The Basics
We'll start with a long look in the mirror. Here's how to tell about you.
string my_name() - returns your character’s name in all-lowercase.
string my_id() - returns your character’s id.
class my_class() - returns your class. (Sample: Seltzer)
int my_level() - returns your level. (Sample: Battlefield_gather)
int my_adventures() - returns the number of adventures that you have remaining. (Sample:Hedging)
int my_turncount() - returns the number of adventures used so far in this ascension.
int my_inebriety() - returns your current drunkenness.
int inebriety_limit() - returns your maximum safe drukenness level.
int my_spleen_use() - returns your current spleen use.
int spleen_limit() - returns your spleen limit.
int my_fullness() - returns how full you are.
int fullness_limit() - returns your maximum possible fullness.
boolean can_eat()
boolean can_drink()
boolean can_interact()
boolean in_hardcore()
Tells you about your limitations due to ronin, hardcore, or voluntary dietary restrictions
Basic Stats
stat my_primestat() - returns the stat associated with your class. (Sample: Seltzer)
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
Returns whether your ascension sign is associated with a specific stat zone.
int my_hp() - returns your current HP.
int my_mp() - returns your current MP.
int my_maxhp() - returns your current maximum HP.
int my_maxmp() - returns your current maximum MP.
int my_basestat( stat st ) - returns your current base value in the given stat. Passing $stat[SubMuscle], $stat[SubMysticality], or $stat[SubMoxie] to this function will return total substat points.
int my_buffedstat( stat st ) - returns your current buffed value in the given stat.
int current_mcd() - returns the current level of your mind-control device.
boolean change_mcd( int level ) - sets your mind-control device to the specified level.
stat stat_bonus_today()
stat stat_bonus_tomorrow()
Returns the stat that is benefitted by the moon phases today or tomorrow. If it is an “ordinary” day, the return value is $stat[none].
More Advanced Stats
stat current_hit_stat() - returns the stat that is currently used to calculate hit percentages.
int buffed_hit_stat() - returns the current buffed value of your hit stat. Identical to my_buffedstat(current_hit_stat()).
int raw_damage_absorption() - returns the total DA of all your gear and effects.
float damage_absorption_percent() - returns the percentage of damage that is blocked by all your gear and effects.
int damage_reduction() - returns the amount of damage deducted from successful attacks due to the DR of your gear and effects.
float elemental_resistance( element elem ) - returns the percentage of damage reduction from the indicated elemental damage.
float combat_rate_modifier() - returns the adjustment to your percentage of combat adventures.
float initiative_modifier() - returns the adjustment to your chance of winning initiative in battle.
float fixed_experience_bonus() - returns the amount of bonus experience you receive.
float meat_drop_modifier() - returns the adjustment to your amount of meat dropped.
float item_drop_modifier() - returns the adjustment to your percentage of item drops.
int monster_level_adjustment() - returns your total +ML (including the MCD).