Expected damage: Difference between revisions
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New page: expected_damage(monster) estimates how much damage the specified monster will do when hitting you given your current outfit, status, etc. |
imported>MapleMario No edit summary |
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expected_damage(monster) | '''expected_damage(monster mon)''' | ||
<br /> Estimates how much damage the specified monster will deal to you (given your current player status). | |||
<p><pre># scriptlet that determines whether it is safe to fight a certain monster | |||
# (if they deal less than 20% of your hp each hit) | |||
boolean safe_to_fight(monster mon) | |||
{ | |||
int expected_dmg = expected_damage(mon); | |||
int hp = my_maxhp(); | |||
int hp_limit = hp * 0.2; | |||
if (expected_dmg < hp_limit) return true; | |||
return false; | |||
}</pre></p> |
Revision as of 21:00, 9 May 2009
expected_damage(monster mon)
Estimates how much damage the specified monster will deal to you (given your current player status).
# scriptlet that determines whether it is safe to fight a certain monster # (if they deal less than 20% of your hp each hit) boolean safe_to_fight(monster mon) { int expected_dmg = expected_damage(mon); int hp = my_maxhp(); int hp_limit = hp * 0.2; if (expected_dmg < hp_limit) return true; return false; }