Item Management: Difference between revisions
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{{Flink|int|creatable_amount|item|desc=Returns the amount of the item that you are capable of creating given your current inventory and skills.}} | {{Flink|int|creatable_amount|item|desc=Returns the amount of the item that you are capable of creating given your current inventory and skills.}} | ||
{{Flink|int [item]|get_ingredients|item|desc=Returns a map where each key is one of the required ingredients, with the integer value the number required. If you don't have the skills needed to make the item, it will return an empty map.}} | {{Flink|int [item]|get_ingredients|item|desc=Returns a map where each key is one of the required ingredients, with the integer value the number required. If you don't have the skills needed to make the item, it will return an empty map.}} | ||
{{Flink|int [item]|get_inventory|desc=Returns a map where each key is an item in your inventory, with the integer value its quantity.}} | |||
{{Flink|int [item]|get_related|item|string|desc=Returns associated items in a zap or fold group (see page for details).}} | {{Flink|int [item]|get_related|item|string|desc=Returns associated items in a zap or fold group (see page for details).}} | ||
{{Flink|boolean|is_tradeable|item|desc=Returns whether the item can be placed in the mall.}} | {{Flink|boolean|is_tradeable|item|desc=Returns whether the item can be placed in the mall.}} |
Revision as of 18:19, 31 March 2010
Informational
int my_meat()
int my_closet_meat()
boolean have_chef()
boolean have_bartender()
int [item] get_campground()
boolean have_mushroom_plot()
int [item] get_ingredients( item )
int [item] get_inventory()
int [item] get_related( item, string )
boolean is_tradeable( item )
boolean is_giftable( item )
boolean have_display()
boolean is_displayable( item )
boolean is_npc_item( item )
void refresh_stash()
boolean mall_price( item )
string to_plural( item )
Moving Items Around
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_stash( int, item )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
boolean put_shop( int, int, [int], item )
Acquiring & Using Items
boolean retrieve_item( int, item )
boolean hermit( int, item )
boolean use( int, item )
boolean eat( int, item )
boolean drink( int, item )
boolean create( int, item )
boolean buy( int, item )
boolean autosell( int, item )
int craft( string, int, item, item )