Item Management: Difference between revisions
imported>Slyz No edit summary |
imported>Heeheehee |
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{{Flink|int|autosell_price|item|desc=Returns the autosell price of the item (0 for items that cannot be autosold).}} | {{Flink|int|autosell_price|item|desc=Returns the autosell price of the item (0 for items that cannot be autosold).}} | ||
{{Flink|string|to_plural|item|desc=Returns the plural of an item as a string.}} | {{Flink|string|to_plural|item|desc=Returns the plural of an item as a string.}} | ||
{{Flink|int [item]|item_drops}} | |||
{{Flink|int [item]|item_drops|monster|desc=Returns an array of a certain monster's drops, keying item to drop rate. Has certain limitations (detailed on individual page).}} | |||
{{Flink|record [int]|item_drops_array}} | |||
{{Flink|record [int]|item_drops_array|monster|desc=Returns an array of records holding information regarding a certain monster's item drops.}} | |||
==Moving Items Around== | ==Moving Items Around== |
Revision as of 07:26, 5 April 2010
Informational
int my_meat()
int my_closet_meat()
boolean have_chef()
boolean have_bartender()
int [item] get_campground()
boolean have_mushroom_plot()
int [item] get_ingredients( item )
int [item] get_inventory()
int [item] get_related( item, string )
boolean is_tradeable( item )
boolean is_giftable( item )
boolean have_display()
boolean is_displayable( item )
boolean is_npc_item( item )
void refresh_stash()
boolean mall_price( item )
string to_plural( item )
int [item] item_drops()
int [item] item_drops( monster )
record [int] item_drops_array()
record [int] item_drops_array( monster )
Moving Items Around
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_stash( int, item )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
boolean put_shop( int, int, [int], item )
Acquiring & Using Items
boolean retrieve_item( int, item )
boolean hermit( int, item )
boolean use( int, item )
boolean eat( int, item )
boolean drink( int, item )
boolean create( int, item )
boolean buy( int, item )
boolean autosell( int, item )
int craft( string, int, item, item )