Item Management: Difference between revisions
imported>Bale two functions became implemented as proxy records. |
imported>Bale take_shop added in r9982 |
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Line 50: | Line 50: | ||
{{Flink|boolean|take_stash|int|item}} | {{Flink|boolean|take_stash|int|item}} | ||
{{Flink|boolean|take_storage|int|item|desc=Attempts to take or put the specified item in the appropriate section of your inventory, and returns its success.<br />If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.}} | {{Flink|boolean|take_storage|int|item|desc=Attempts to take or put the specified item in the appropriate section of your inventory, and returns its success.<br />If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.}} | ||
{{Flink|boolean|put_shop|int|int|{{opt|int}}|item|desc= | {{Flink|boolean|put_shop|int|int|{{opt|int}}|item}} | ||
{{Flink|boolean|take_shop|item|{{opt|boolean}}|desc=Adds or removes items in your store and returns success.}} | |||
==Acquiring & Using Items== | ==Acquiring & Using Items== |
Revision as of 23:20, 23 November 2011
Informational
int my_meat()
int my_closet_meat()
boolean have_chef()
boolean have_bartender()
int [item] get_campground()
item get_dwelling()
boolean have_mushroom_plot()
string item_type( item )
int [item] get_ingredients( item )
int [item] get_inventory()
int [item] get_related( item, string )
boolean is_tradeable( item )
boolean is_giftable( item )
boolean is_displayable( item )
boolean have_shop()
boolean have_display()
boolean is_npc_item( item )
void refresh_stash()
float historical_age( item )
string to_plural( item )
int [item] item_drops( [monster] )
record [int] item_drops_array( [monster] )
Moving Items Around
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_stash( int, item )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
boolean put_shop( int, int, [int], item )
boolean take_shop( item, [boolean] )
Acquiring & Using Items
boolean retrieve_item( int, item )
boolean hermit( int, item )
boolean use( int, item )
string last_item_message()
boolean eatsilent( int, item )
boolean eat( int, item )
boolean overdrink( int, item )
boolean drink( int, item )
boolean create( int, item )
boolean buy( int, item )
boolean autosell( int, item )
int craft( string, int, item, item )
Coinmaster Control
Some items can be bought from or sold to various "coinmasters" which are like shops that deal in a currency other than meat. These coinmasters include the Dimemaster and Quartermaster during the Island War, the Hermit, the Mr. Store and many others. Some relevant information can be found in proxy records for the item and coinmaster data types. The rest is controlled by the following functions.
Inquiries
coinmaster to_coinmaster( string, item )
boolean is_coinmaster_item( item )
boolean buys_item( coinmaster, item )
int buy_price( coinmaster, item )
boolean sells_item( coinmaster, item )
int sell_price( coinmaster, item )
Coinmaster transactions
boolean is_accessible( coinmaster )
string inaccessible_reason( coinmaster )
boolean visit( coinmaster )
boolean buy( coinmaster, int, item )
boolean sell( coinmaster, int, item )