Appearance rates: Difference between revisions
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float[monster] freq = appearance_rates($location[Castle]); | float[monster] freq = appearance_rates($location[Castle]); | ||
print( | print("Encounters in the Castle:"); | ||
foreach m in freq { | foreach m in freq { | ||
string str = m.to_string(); | string str = m.to_string(); |
Revision as of 19:06, 6 March 2010
Function Syntax
float [monster] appearance_rates(location place )
- place is the adventuring location to parse
Returns a map, keyed by monster, with the appearance rate percentages as decimal values (ie a 30% rate monster has a value of 30.0). Bosses, semirare encounters, and other one-time-only monsters have a value of 0.0; ultra-rare monsters have a negative value (the actual value varies; test by looking for value < 0, not value == -1). Does not account for combat rate modifiers, olfaction, etc.
Simple Example
Prints the encounters in a zone and their rates of appearing.
float[monster] freq = appearance_rates($location[Castle]);
print("Encounters in the Castle:");
foreach m in freq {
string str = m.to_string();
if(str=="none") str = "Noncombats";
if(freq[m]>0 && m != $monster[none]) print("Frequency of " + str + ": " + freq[m] + "%");
if(freq[m]==-1) print("Frequency of " + str + ": Unknown");
else print("Frequency of " + str + ": Unlikely (either semirare, boss, or ultra-rare)");
}
special=When not logged in, this function still returns the same data, as it is pulled from KoLmafia's data files.