Weapon hands: Difference between revisions
Jump to navigation
Jump to search
imported>StDoodle mNo edit summary |
imported>StDoodle mNo edit summary |
||
Line 5: | Line 5: | ||
FunctionPage| | FunctionPage| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
function_category=| | function_category=Equipment| | ||
function1={{Function| | function1={{Function| |
Revision as of 21:18, 8 March 2010
needs(code_samples);
Function Syntax
int weapon_hands(item check_me )
- check_me is the item to check
Returns the number of hands required for a weapon. Everything else, including off-hand items, returns 0. Note that weapons jokingly labeled as "3-handed" in KoL are actually 2-handed in reality, and will thus return 2.
See Also