Have familiar: Difference between revisions

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imported>StDoodle
Created page with '{{#vardefine:name|have_familiar}} {{#vardefine:return_type|boolean}} {{FunctionPage| name={{#var:name}}| function_category=Equipment| function1={{Function| name={{#var:name}}| …'
 
imported>StDoodle
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see_also={{SeeAlso|use_familiar}}|
see_also={{SeeAlso|use_familiar}}|
cli_equiv=The CLI command "familiar" with the parameter "list" functions similarly.|
cli_equiv=The CLI command "familiar" with the parameter "list" functions similarly.|
special= Note that in Bad Moon it only checks the familiars you've used in the current run.|
special= Note that in Bad Moon it only checks the familiars you have acquired in the current run.|
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{{RFI|Does this function check your familiar hatchlings? If so, where (storage, etc.)?|Bonus points: does the Doppleshifter screw this up if the function is called during a combat consult script?}}
{{RFI|Does this function check your familiar hatchlings? If so, where (storage, etc.)?|Bonus points: does the Doppleshifter screw this up if the function is called during a combat consult script?}}

Revision as of 19:05, 6 March 2010



needs(code_samples);

Function Syntax

boolean have_familiar(familiar check_me )

  • check_me is the familiar to check for

Returns true if you have the specified familiar check_me (either with you or in your Terrarium), and false otherwise.

CLI Equivalent

The CLI command "familiar" with the parameter "list" functions similarly.

See Also

use_familiar()

Special

Note that in Bad Moon it only checks the familiars you have acquired in the current run.


Attention KoLmafia Experts!

We need your help; some details of this function's operation are unknown or unclear.

The following specific questions have been raised:

  • Does this function check your familiar hatchlings? If so, where (storage, etc.)?
  • Bonus points: does the Doppleshifter screw this up if the function is called during a combat consult script?