Have familiar: Difference between revisions
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imported>StDoodle Created page with '{{#vardefine:name|have_familiar}} {{#vardefine:return_type|boolean}} {{FunctionPage| name={{#var:name}}| function_category=Equipment| function1={{Function| name={{#var:name}}| …' |
imported>StDoodle mNo edit summary |
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see_also={{SeeAlso|use_familiar}}| | see_also={{SeeAlso|use_familiar}}| | ||
cli_equiv=The CLI command "familiar" with the parameter "list" functions similarly.| | cli_equiv=The CLI command "familiar" with the parameter "list" functions similarly.| | ||
special= Note that in Bad Moon it only checks the familiars you | special= Note that in Bad Moon it only checks the familiars you have acquired in the current run.| | ||
}} | }} | ||
{{RFI|Does this function check your familiar hatchlings? If so, where (storage, etc.)?|Bonus points: does the Doppleshifter screw this up if the function is called during a combat consult script?}} | {{RFI|Does this function check your familiar hatchlings? If so, where (storage, etc.)?|Bonus points: does the Doppleshifter screw this up if the function is called during a combat consult script?}} |
Revision as of 19:05, 6 March 2010
needs(code_samples);
Function Syntax
boolean have_familiar(familiar check_me )
- check_me is the familiar to check for
Returns true if you have the specified familiar check_me (either with you or in your Terrarium), and false otherwise.
CLI Equivalent
The CLI command "familiar" with the parameter "list" functions similarly.
See Also
Special
Note that in Bad Moon it only checks the familiars you have acquired in the current run.
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific questions have been raised:
- Does this function check your familiar hatchlings? If so, where (storage, etc.)?
- Bonus points: does the Doppleshifter screw this up if the function is called during a combat consult script?