Throw items: Difference between revisions

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special=If the character in question does not have Funkslinging, KoL returns with the error "That doesn't make any sense."</p><p>If the second parameter is $item[none], this function is functionally identical to [[throw_item|throw_item()]] (even if the character does not have funkslinging).</p><p>Returns an empty buffer if used outside of a consult script.|
special=If the character in question does not have Funkslinging, KoL returns with the error "That doesn't make any sense."</p><p>If the second parameter is $item[none], this function is functionally identical to [[throw_item|throw_item()]] (even if the character does not have funkslinging).</p><p>Returns an empty buffer if used outside of a consult script.|
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[[Category:In-combat Consulting]]

Revision as of 22:24, 21 May 2010

needs(code_samples);

Function Syntax

buffer throw_items(item first ,item second )

  • first is the first item to use
  • second is the second item to use

This function attempts to use two items in a combat round (for those with the skill Ambidextrous Funkslinging), and returns the html response from said attempt.

CLI Equivalent

The CCS action "item" has the same effect (if supplied with two item names with a comma in between). (You can change your CCS with the command "ccs" on the CLI.)

See Also

attack() | runaway() | throw_item() | use_skill()

More Information

See Consult Scripts for more information.

Special

If the character in question does not have Funkslinging, KoL returns with the error "That doesn't make any sense."

If the second parameter is $item[none], this function is functionally identical to throw_item() (even if the character does not have funkslinging).

Returns an empty buffer if used outside of a consult script.