Turns played: Difference between revisions
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imported>StDoodle Created page with '{{ #vardefine:name|turns_played}}{{ #vardefine:return_type|int}}{{ FunctionPage| name={{#var:name}}| function_category=Your Character| function1={{Function| name={{#var:name}}|…' |
imported>Bale Answered RFI |
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function_description=This function returns the total number of adventures used thus far by the logged-in character during the current ascension.| | function_description=This function returns the total number of adventures used thus far by the logged-in character during the current ascension.</p> | ||
<p>This exactly duplicates the function [[my_turncount|my_turncount()]]. Indications are that it was added as part at attempt to support semirare counters, but nothing ever came of it. Oops. <span class="plainlinks">[http://kolmafia.us/showthread.php?4061 Discussion here]</span>.| | |||
needscode=yes| | needscode=yes| | ||
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special=When not logged in, this function returns 0. | special=When not logged in, this function returns 0. | ||
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Revision as of 07:40, 28 April 2010
needs(code_samples);
Function Syntax
int turns_played()
This function returns the total number of adventures used thus far by the logged-in character during the current ascension.
This exactly duplicates the function my_turncount(). Indications are that it was added as part at attempt to support semirare counters, but nothing ever came of it. Oops. Discussion here.
See Also
Special
When not logged in, this function returns 0.