Proxy Records: Difference between revisions

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imported>Relyk
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| none
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===servant===
{| cellpadding="3" cellspacing="0" border="1px" class="sortable"
|- | style="background-color: #F2F2F2"
|-
! Field
! Data type
! Default value
! ASH Accessor Function / Notes
|-
| id
| int
| 0
|
|-
| name
| string
| ""
|
|-
| level
| int
| 0
|
|-
| experience
| int
| 0
|
|-
| image
| string
| ""
|
|-
| level1_ability
| string
| ""
|
|-
| level7_ability
| string
| ""
|
|-
| level14_ability
| string
| ""
|
|-
| level21_ability
| string
| ""
|
|}
|}



Revision as of 06:43, 19 October 2015

Proxy records are special records associated with the special data types available to scripters. These records are always available for the special datatypes. The fields in a proxy record are referenced in the same manner as a record.

Special Datatypes

bounty

Field Data type Default value ASH Accessor Function / Notes
plural string ""
type string ""
kol_internal_type string ""
number int 0
image string ""
monster monster none
location location none

class

Field Data type Default value ASH Accessor Function / Notes
primestat stat Muscle

coinmaster

Field Data type Default value ASH Accessor Function / Notes
token string ""
item item none
property string ""
available_tokens int 0
buys boolean false
sells boolean false

effect

Field Data type Default value ASH Accessor Function / Notes
default string ""
note string ""
all aggregate

boolean [string] =>

image string "/images/debug.gif"
descid string ""

element

Field Data type Default value ASH Accessor Function / Notes
image string "circle.gif"

familiar

Field Data type Default value ASH Accessor Function / Notes
hatchling item none
image string "debug.gif"
name string ""
charges int 0
drop_name string ""
drop_item item none
drops_today int 0
drops_limit int 0
combat boolean false
physical_damage boolean false
elemental_damage boolean false
block boolean false
delevel boolean false
hp_during_combat boolean false
mp_during_combat boolean false
other_action_during_combat boolean false
hp_after_combat boolean false
mp_after_combat boolean false
other_action_after_combat boolean false
passive boolean false
variable boolean false

item

Field Data type Default value ASH Accessor Function / Notes
plural string ""
descid string ""
image string ""
smallimage string ""
levelreq int 0
quality string ""
adventures string ""
muscle string ""
mysticality string ""
moxie string ""
fullness int 0
inebriety int 0
spleen int 0
minhp int 0
maxhp int 0
minmp int 0
maxmp int 0
dailyusesleft int 0
notes string ""
quest boolean false
gift boolean false
tradeable boolean false
discardable boolean false
combat boolean false
combat_reusable boolean false
usable boolean false
reusable boolean false
multi boolean false
fancy boolean false
candy boolean false
seller coinmaster none
buyer coinmaster none
name_length int 0

location

Field Data type Default value ASH Accessor Function / Notes
nocombats boolean false
zone string ""
parent string ""
parentdesc string ""
environment string ""
bounty bounty none
combat_queue string ""
noncombat_queue string ""
turns_spent int 0
kisses int 0
recommended_stat int 0
water_level int 0

monster

Field Data type Default value ASH Accessor Function / Notes
id int 0
base_hp int 0 monster_hp() (includes modifiers)
base_attack int 0 monster_attack() (includes modifiers)
base_defense int 0 monster_defense() (includes modifiers)
raw_hp int 0 (excludes modifiers)
raw_attack int 0 (excludes modifiers)
raw_defense int 0 (excludes modifiers)
base_initiative int 0 monster_initiative() (includes modifiers)
raw_initiative int 0 (excludes modifiers)
element attack_element element none
element defense_element element none monster_element()
physical_resistance int 0
min_meat int 0 (excludes modifiers)
max_meat int 0 (excludes modifiers)
base_mainstat_exp foat 0.0 (includes bonus stats from +ML, but not from +stat effects)
phylum phylum none monster_phylum()
poison effect none
boss boolean false
dummy boolean false
image string ""
images aggregate boolean [string]
attributes string "" A compilation of attack, defense, initiative, element, meat drop, and phylum
random_attributes aggregate boolean [string] The monster's random modifiers - like those generated in the One Crazy Random Summer path
manuel_name string ""

phylum

Field Data type Default value ASH Accessor Function / Notes
image string none

servant

Field Data type Default value ASH Accessor Function / Notes
id int 0
name string ""
level int 0
experience int 0
image string ""
level1_ability string ""
level7_ability string ""
level14_ability string ""
level21_ability string ""

skill

Field Data type Default value ASH Accessor Function / Notes
level int -1
image string none
traincost int 0
class class none
libram boolean false
passive boolean false
buff boolean false
combat boolean false
song boolean false
expression boolean false
summon boolean false
permable boolean true
dailylimit int -1
timescast int 0

slot

Slot does not have any fields.

stat

Stat does not have any fields.

thrall

Field Data type Default value ASH Accessor Function / Notes
id int 0
name string ""
level int 0
image string ""
tinyimage string ""
skill skill none
current_modifiers string ""