My name: Difference between revisions
Jump to navigation
Jump to search
imported>StDoodle mNo edit summary |
imported>StDoodle mNo edit summary |
||
Line 8: | Line 8: | ||
aggregate={{#var:aggregate}}| | aggregate={{#var:aggregate}}| | ||
return_type={{#var:return_type}}| | return_type={{#var:return_type}}| | ||
return_also={{#var:return_also}} | return_also={{#var:return_also}}}} | ||
function_description=Returns the name of the logged-in character, all in lowercase.| | function_description=Returns the name of the logged-in character, all in lowercase.| | ||
code1={{CodeSample| | code1={{CodeSample| |
Revision as of 12:00, 28 February 2010
Function Syntax
string my_name()
function_description=Returns the name of the logged-in character, all in lowercase.
Code Samples
This example imports different breakfast scripts depending on which character is running the script.
if (my_name() == "MyMain") {
import <MainBreakfast.ash>;
}
else if (my_name() == "MyMulti") {
import <MultiBreakfast.ash>;
}
Note that capitalization is not strictly adhered to (much as with the chat command "/whois" in game). The following two examples are functionally equivalent.
if (my_name() == "MyCharacter") {
//code
}
if (my_name() == "mycharacter") {
//code
}
See Also
Special
When not logged in, this function returns an empty string.