My class: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>StDoodle
mNo edit summary
imported>StDoodle
mNo edit summary
Line 1: Line 1:
{{DISPLAYTITLE:my_class()}}
{{#vardefine:name|my_class}}
{{function|
{{#vardefine:return_type|class}}
name=my_class|
{{FunctionPage|
returns=class|
name={{#var:name}}|
function_category=Your Character|
function1={{Function|
name={{#var:name}}|
aggregate={{#var:aggregate}}|
return_type={{#var:return_type}}|
return_also={{#var:return_also}}
}}|
function_description=Returns the current class of the logged-in character.|
code1={{CodeSample|
title=Code Sample|
description=The following decides how many big rocks to acquire based on the character's class:|
code=
<syntaxhighlight>
int rocks = 1;
 
if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) {
  rocks = 2
}
</syntaxhighlight>}}|
special=When not logged in, this function returns $[[class]][none].
}}
}}
This function returns the logged-in character's current class as a [[class]].
As an example, the following code snippet decides how many big rocks to acquire based on the character's class:
<code>
  [[int]] rocks = 1;
 
  if ([[my_class()]] == $[[class]][seal clubber] ||
      [[my_class()]] == $[[class]][turtle tamer] ||
      [[my_class()]] == $[[class]][disco bandit]) {
    rocks = 2;
  }
</code>
[[Category:Your Character | My class()]]
When not logged in, this function returns $class[none].

Revision as of 16:12, 28 February 2010


Function Syntax

class my_class()

Returns the current class of the logged-in character.

Code Sample

The following decides how many big rocks to acquire based on the character's class:

int rocks = 1;

if (my_class() == $class[seal clubber] || my_class() == $class[turtle tamer] || my_class() == $class[disco bandit]) {
   rocks = 2
}

Special

When not logged in, this function returns $class[none].