Monster level adjustment: Difference between revisions

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imported>Bale
mNo edit summary
imported>Professorjellybean
Return true/return false is bad coding practice, removed
Line 22: Line 22:
boolean better_to_use_brero() {
boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   int test = 60 + monster_level_adjustment();
   if(test >= 85) {
   return test >= 85
      return true;
  }
  return false;
}
}
</syntaxhighlight>
</syntaxhighlight>

Revision as of 22:02, 4 April 2016

Function Syntax

int monster_level_adjustment()

Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.

Code Samples

Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.

boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   return test >= 85
}

See Also

current_mcd() | change_mcd()

Special

Return 0 when not logged in.