Item Management: Difference between revisions
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{{Flink|boolean|take_display|int|item}} | {{Flink|boolean|take_display|int|item}} | ||
{{Flink|boolean|take_stash|int|item}} | {{Flink|boolean|take_stash|int|item}} | ||
{{Flink|boolean|take_storage|int|item|desc=Attempts to take or put the specified item in the appropriate section of your inventory, and returns its success. If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.}} | {{Flink|boolean|take_storage|int|item|desc=Attempts to take or put the specified item in the appropriate section of your inventory, and returns its success.<br />If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.}} | ||
{{Flink|boolean|put_shop|int|int|{{opt|int}}|item|desc=Puts items in your store (see page for details).}} | {{Flink|boolean|put_shop|int|int|{{opt|int}}|item|desc=Puts items in your store (see page for details).}} | ||
{{Flink|boolean|buy|int|item}} | {{Flink|boolean|buy|int|item}} |
Revision as of 23:39, 4 March 2010
int my_meat()
int my_closet_meat()
boolean have_chef()
boolean have_bartender()
int [item] get_campground()
boolean have_mushroom_plot()
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_stash( int, item )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
boolean put_shop( int, int, [int], item )
boolean buy( int, item )
boolean autosell( int, item )
boolean mall_price( item )
boolean retrieve_item( int, item )
boolean hermit( int, item )
boolean use( int, item )
boolean eat( int, item )
boolean drink( int, item )
boolean create( int, item )
int [item] get_ingredients( item )
int [item] get_related( item, string )
void refresh_stash()
boolean is_tradeable( item )
boolean is_giftable( item )
boolean is_displayable( item )
boolean is_npc_item( item )