Item Management: Difference between revisions
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{{Flink|boolean|hermit|int|item|desc=Trades worthless items (adventuring in the sewer if needed) to the hermit for specified items (see page for details).}} | {{Flink|boolean|hermit|int|item|desc=Trades worthless items (adventuring in the sewer if needed) to the hermit for specified items (see page for details).}} | ||
{{Flink|boolean|use|int|item|desc=Attempts to use items as specified and reports success.}} | {{Flink|boolean|use|int|item|desc=Attempts to use items as specified and reports success.}} | ||
{{Flink|boolean|eatsilent|int|item}} | |||
{{Flink|boolean|eat|int|item|desc=Attempts to eat items as specified and reports success.}} | {{Flink|boolean|eat|int|item|desc=Attempts to eat items as specified and reports success.}} | ||
{{Flink|boolean|overdrink|int|item}} | |||
{{Flink|boolean|drink|int|item|desc=Attempts to drink items as specified and reports success.}} | {{Flink|boolean|drink|int|item|desc=Attempts to drink items as specified and reports success.}} | ||
{{Flink|boolean|create|int|item|desc=Attempts to create the specified items, following your KoLmafia settings regarding purchases to gather ingredients & require boxen.}} | {{Flink|boolean|create|int|item|desc=Attempts to create the specified items, following your KoLmafia settings regarding purchases to gather ingredients & require boxen.}} |
Revision as of 17:12, 10 April 2010
Informational
int my_meat()
int my_closet_meat()
boolean have_chef()
boolean have_bartender()
int [item] get_campground()
boolean have_mushroom_plot()
int [item] get_ingredients( item )
int [item] get_inventory()
int [item] get_related( item, string )
boolean is_tradeable( item )
boolean is_giftable( item )
boolean have_shop()
boolean have_display()
boolean is_displayable( item )
boolean is_npc_item( item )
void refresh_stash()
boolean mall_price( item )
string to_plural( item )
int [item] item_drops( [monster] )
record [int] item_drops_array( [monster] )
Moving Items Around
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_stash( int, item )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
boolean put_shop( int, int, [int], item )
Acquiring & Using Items
boolean retrieve_item( int, item )
boolean hermit( int, item )
boolean use( int, item )
boolean eatsilent( int, item )
boolean eat( int, item )
boolean overdrink( int, item )
boolean drink( int, item )
boolean create( int, item )
boolean buy( int, item )
boolean autosell( int, item )
int craft( string, int, item, item )