Item Management: Difference between revisions
imported>Slyz add get_power() |
imported>Bale added two functions to list |
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{{Flink|void|refresh_stash|desc=Takes a new look at the contents of your clan stash, as that section of inventory cannot be internally tracked due to access by others.}} | {{Flink|void|refresh_stash|desc=Takes a new look at the contents of your clan stash, as that section of inventory cannot be internally tracked due to access by others.}} | ||
{{Flink|boolean|mall_price|item|desc=Returns the current (lowest) mall price of the given item.}} | {{Flink|boolean|mall_price|item|desc=Returns the current (lowest) mall price of the given item.}} | ||
{{Flink|int|historical_price|item|desc=Returns the most recently checked price for an item. This will never hit the server, unlike mall_price().}} | |||
{{Flink|float|historical_age|item|desc=Returns the age of the most recently checked price for an item in days. This allows you to decide if you want to use historical_price() or mall_price().}} | |||
{{Flink|int|autosell_price|item|desc=Returns the autosell price of the item (0 for items that cannot be autosold).}} | {{Flink|int|autosell_price|item|desc=Returns the autosell price of the item (0 for items that cannot be autosold).}} | ||
{{Flink|int|get_power|item|desc=Returns the power of the item (0 for items that don't have a power).}} | {{Flink|int|get_power|item|desc=Returns the power of the item (0 for items that don't have a power).}} |
Revision as of 07:03, 5 May 2010
Informational
int my_meat()
int my_closet_meat()
boolean have_chef()
boolean have_bartender()
int [item] get_campground()
boolean have_mushroom_plot()
int [item] get_ingredients( item )
int [item] get_inventory()
int [item] get_related( item, string )
boolean is_tradeable( item )
boolean is_giftable( item )
boolean have_shop()
boolean have_display()
boolean is_displayable( item )
boolean is_npc_item( item )
void refresh_stash()
boolean mall_price( item )
float historical_age( item )
string to_plural( item )
int [item] item_drops( [monster] )
record [int] item_drops_array( [monster] )
Moving Items Around
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_stash( int, item )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
boolean put_shop( int, int, [int], item )
Acquiring & Using Items
boolean retrieve_item( int, item )
boolean hermit( int, item )
boolean use( int, item )
boolean eatsilent( int, item )
boolean eat( int, item )
boolean overdrink( int, item )
boolean drink( int, item )
boolean create( int, item )
boolean buy( int, item )
boolean autosell( int, item )
int craft( string, int, item, item )