{{Flink|int [item]|get_inventory|desc=Returns a map where each key is an item in your inventory, with the integer value its quantity.}}
{{Flink|int [item]|get_inventory|desc=Returns a map where each key is an item in your inventory, with the integer value its quantity.}}
{{Flink|int [item]|get_related|item|string|desc=Returns associated items in a zap or fold group (see page for details).}}
{{Flink|int [item]|get_related|item|string|desc=Returns associated items in a zap or fold group (see page for details).}}
[[File:Item category.png|frame|You can categorize items in KoL using [[is tradeable|is_tradeable()]], [[is giftable|is_giftable()]], and [[is displayable|is_displayable()]].]]
{{Flink|boolean|is_tradeable|item|desc=Returns whether the item can be placed in the mall.}}
{{Flink|boolean|is_tradeable|item|desc=Returns whether the item can be placed in the mall.}}
{{Flink|boolean|is_giftable|item|desc=Returns whether the item can be traded in a gift package.}}
{{Flink|boolean|is_giftable|item|desc=Returns whether the item can be traded in a gift package.}}
Returns a map where each key is one of the required ingredients, with the integer value the number required. If you don't have the skills needed to make the item, it will return an empty map.
Returns the age of the most recently checked price for an item in days. This allows you to decide if you want to use historical_price() or mall_price().
Attempts to take or put the specified item in the appropriate section of your inventory, and returns its success. If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.