{{Flink|int|stills_available|desc=Returns the number of Nash Crosby's Still uses left for the day (0 if not accessible).}}
{{Flink|int|stills_available|desc=Returns the number of Nash Crosby's Still uses left for the day (0 if not accessible).}}
{{Flink|int|item_amount|item}}
{{Flink|int|item_amount|item}}
{{Flink|string|item_type|item|desc=Returns the type of item specified.}}
{{Flink|int|closet_amount|item}}
{{Flink|int|closet_amount|item}}
{{Flink|int|display_amount|item}}
{{Flink|int|display_amount|item}}
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{{Flink|boolean|is_tradeable|item|desc=Returns whether the item can be placed in the mall.}}
{{Flink|boolean|is_tradeable|item|desc=Returns whether the item can be placed in the mall.}}
{{Flink|boolean|is_giftable|item|desc=Returns whether the item can be traded in a gift package.}}
{{Flink|boolean|is_giftable|item|desc=Returns whether the item can be traded in a gift package.}}
{{Flink|boolean|is_displayable|item|desc=Returns whether the item can be put in a display case (true for all but quest items).}}
{{Flink|boolean|have_shop|desc=Returns whether you have a mall store.}}
{{Flink|boolean|have_shop|desc=Returns whether you have a mall store.}}
{{Flink|boolean|have_display|desc=Returns whether you have a display case.}}
{{Flink|boolean|have_display|desc=Returns whether you have a display case.}}
{{Flink|boolean|is_displayable|item|desc=Returns whether the item can be put in a display case (true for all but quest items).}}
{{Flink|boolean|is_npc_item|item|desc=Returns whether the item can be bought from an NPC store.}}
{{Flink|boolean|is_npc_item|item|desc=Returns whether the item can be bought from an NPC store.}}
{{Flink|void|refresh_stash|desc=Takes a new look at the contents of your clan stash, as that section of inventory cannot be internally tracked due to access by others.}}
{{Flink|void|refresh_stash|desc=Takes a new look at the contents of your clan stash, as that section of inventory cannot be internally tracked due to access by others.}}
Returns a map where each key is one of the required ingredients, with the integer value the number required. If you don't have the skills needed to make the item, it will return an empty map.
Returns the age of the most recently checked price for an item in days. This allows you to decide if you want to use historical_price() or mall_price().
Attempts to take or put the specified item in the appropriate section of your inventory, and returns its success. If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.