Item Management: Difference between revisions
imported>Gnocchi masala m Veracity's revision 12905 implementing changed shop funcionality. |
imported>Gnocchi masala m Revision 12906 add refresh_shop() function. |
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{{Flink|boolean|is_npc_item|item|desc=Returns whether the item can be bought from an NPC store.}} | {{Flink|boolean|is_npc_item|item|desc=Returns whether the item can be bought from an NPC store.}} | ||
{{Flink|void|refresh_stash|desc=Takes a new look at the contents of your clan stash, as that section of inventory cannot be internally tracked due to access by others.}} | {{Flink|void|refresh_stash|desc=Takes a new look at the contents of your clan stash, as that section of inventory cannot be internally tracked due to access by others.}} | ||
{{Flink|void|refresh_shop|desc=Takes a new look at the contents of your mall store, as that section of inventory cannot be internally tracked due to access by others.}} | |||
{{Flink|int|mall_price|item|desc=Returns the current (lowest) mall price of the given item.}} | {{Flink|int|mall_price|item|desc=Returns the current (lowest) mall price of the given item.}} | ||
{{Flink|int|npc_price|item|desc=Returns the current price of the given item if it can currently be bought from an NPC store.}} | {{Flink|int|npc_price|item|desc=Returns the current price of the given item if it can currently be bought from an NPC store.}} |
Revision as of 06:34, 30 March 2014
Informational
int my_meat()
int my_closet_meat()
boolean have_chef()
boolean have_bartender()
int [item] get_campground()
item get_dwelling()
boolean have_mushroom_plot()
string item_type( item )
int [item] get_shop()
int [item] get_ingredients( item )
int [item] get_inventory()
int [item] get_related( item, string )
boolean is_tradeable( item )
boolean is_giftable( item )
boolean is_displayable( item )
boolean have_shop()
boolean have_display()
boolean is_npc_item( item )
void refresh_stash()
void refresh_shop()
float historical_age( item )
string to_plural( item )
int [item] item_drops( [monster] )
record [int] item_drops_array( [monster] )
Moving Items Around
boolean put_closet( int, [item] )
boolean put_display( int, item )
boolean put_stash( int, item )
boolean take_closet( int, [item] )
boolean take_display( int, item )
boolean take_stash( int, item )
boolean take_storage( int, item )
If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
boolean put_shop( int, int, [int], item )
boolean take_shop( [int], item )
Acquiring & Using Items
boolean autosell( int, item )
boolean buy( int, item )
boolean create( int, item )
boolean drink( int, item )
boolean eat( int, item )
boolean eatsilent( int, item )
boolean hermit( int, item )
boolean use( int, item )
boolean overdrink( int, item )
boolean retrieve_item( int, item )
int craft( string, int, item, item )
string last_item_message()
Coinmaster Control
Some items can be bought from or sold to various "coinmasters" which are like shops that deal in a currency other than meat. These coinmasters include the Dimemaster and Quartermaster during the Island War, the Hermit, the Mr. Store and many others. Some relevant information can be found in proxy records for the item and coinmaster data types. The rest is controlled by the following functions.
Inquiries
coinmaster to_coinmaster( string )
boolean is_coinmaster_item( item )
boolean buys_item( coinmaster, item )
int buy_price( coinmaster, item )
boolean sells_item( coinmaster, item )
int sell_price( coinmaster, item )
Coinmaster transactions
boolean is_accessible( coinmaster )
string inaccessible_reason( coinmaster )
boolean visit( coinmaster )
boolean buy( coinmaster, int, item )
boolean sell( coinmaster, int, item )