{{Flink|boolean|eat|int|item|desc=Attempts to eat items as specified and reports success.}}
{{Flink|boolean|eat|int|item|desc=Attempts to eat items as specified and reports success.}}
{{Flink|boolean|eatsilent|int|item|desc=Attempts to eat items as specified.}}
{{Flink|boolean|eatsilent|int|item|desc=Attempts to eat items as specified.}}
{{Flink|boolean|chew|int|item|desc=Attempts to chew spleen items as specified and reports success.}}
{{Flink|boolean|hermit|int|item|desc=Trades worthless items (buying and using chewing gum if needed) to the hermit for specified items (see page for details).}}
{{Flink|boolean|hermit|int|item|desc=Trades worthless items (buying and using chewing gum if needed) to the hermit for specified items (see page for details).}}
{{Flink|boolean|use|int|item|desc=Attempts to use items as specified and reports success.}}
{{Flink|boolean|use|int|item|desc=Attempts to use items as specified and reports success.}}
Returns a map where each key is one of the required ingredients, with the integer value the number required. If you don't have the skills needed to make the item, it will return an empty map.
Returns the age of the most recently checked price for an item in days. This allows you to decide if you want to use historical_price() or mall_price().
Attempts to take or put the specified item in the appropriate section of your inventory, and returns its success. If the item parameter is omitted from put_closet() or take_closet(), meat is transferred instead of an item.
Returns message that KoL reports in the event of error.
Coinmaster Control
Some items can be bought from or sold to various "coinmasters" which are like shops that deal in a currency other than meat. These coinmasters include the Dimemaster and Quartermaster during the Island War, the Hermit, the Mr. Store and many others. Some relevant information can be found in proxy records for the item and coinmaster data types. The rest is controlled by the following functions.