User talk:Bale: Difference between revisions

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Created page with 'Bale; My current #1 request is for help on the combat consulting functions (and their general use; I ''think'' I know that they are automatically passed three parameters when ca…'
 
imported>StDoodle
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Bale;
Nice job on [[Custom Combat Script]]! I fixed two minor typos, but otherwise it looks great. There are a few things I'd like to flesh out eventually, such as formatting (make sure to have a space on each side of monster / location name), mention that locations are acceptable, how to specify 2nd funksling item, etc. But most of that is "Regular Mafia" stuff, which, while I intend to get to, is after ash on my to-do list.


My current #1 request is for help on the combat consulting functions (and their general use; I ''think'' I know that they are automatically passed three parameters when called from a CCS — round, monster, location maybe — but beyond that I know nothing.
For now, I'm ''trying'' to keep up with tagging articles that need specific help, so keep an eye on:<br />
* [[:Category:Request_For_Information]]
* [[:Category:Needs_Code_Sample]]
if you want to know where I need the most help.


Feel free to just add stuff to the Discussion page for [[In-combat Consulting]]. I'll be revamping that page shortly so that it links to (mostly non-existent) function pages, where you can edit it whatever info you have as well.
Also, I want to eventually redo a lot of the regular-mafia stuff as well. I think it deserves its own section similar to "Quick Links for ASH Scripters" on the main page, with links to a page for each mafia tab / window. For page naming, I'd like to go with "Adventuring Tab," "Graphical CLI Tab," etc. to avoid any collision with function names. I imagine that a lot of the info on these pages will either be stolen from, or added in by Sally.


Also, that string parameter for adventure() would be nifty to understand. Feel free to edit in info on the function page if you can figure it out, or on its discussion page otherwise.
While in general this is a lower priority from my POV, I'd like to get the pages set up so that others can work on them.


Thanks!--[[User:StDoodle|StDoodle]] 22:58, 2 March 2010 (UTC)
If you want to tackle something more ASH-related, one thing that bugs me is the rather arbitrary (and in many cases outdated) categorization of ASH functions. If you'd like to go through the list & break them up more sensibly, that would be much appreciated!
 
Thanks! --[[User:StDoodle|StDoodle]] 14:56, 3 March 2010 (UTC)

Revision as of 14:56, 3 March 2010

Nice job on Custom Combat Script! I fixed two minor typos, but otherwise it looks great. There are a few things I'd like to flesh out eventually, such as formatting (make sure to have a space on each side of monster / location name), mention that locations are acceptable, how to specify 2nd funksling item, etc. But most of that is "Regular Mafia" stuff, which, while I intend to get to, is after ash on my to-do list.

For now, I'm trying to keep up with tagging articles that need specific help, so keep an eye on:

if you want to know where I need the most help.

Also, I want to eventually redo a lot of the regular-mafia stuff as well. I think it deserves its own section similar to "Quick Links for ASH Scripters" on the main page, with links to a page for each mafia tab / window. For page naming, I'd like to go with "Adventuring Tab," "Graphical CLI Tab," etc. to avoid any collision with function names. I imagine that a lot of the info on these pages will either be stolen from, or added in by Sally.

While in general this is a lower priority from my POV, I'd like to get the pages set up so that others can work on them.

If you want to tackle something more ASH-related, one thing that bugs me is the rather arbitrary (and in many cases outdated) categorization of ASH functions. If you'd like to go through the list & break them up more sensibly, that would be much appreciated!

Thanks! --StDoodle 14:56, 3 March 2010 (UTC)