User talk:Bale: Difference between revisions

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Bale;
Sorry, I was called away & didn't get back till you were gone, so I thought I'd answer your questions here before I lost 'em.
RE: Consult Scripts. How many rounds does the consult script act for? Does a consult script keep running until combat is over? Just for rounds it's specifically called? I totally don't understand how that works...
RE: appearance_rates() & ultra-rares; when using said function on the treasury, it returned -42.5 for that UR monster. It just seems a point worth mentioning, in case anyone wants to parse UR availability by location; wouldn't want them to assume a STATIC negative number.
Thanks, --[[User:StDoodle|StDoodle]] 23:52, 4 March 2010 (UTC)
Note:
Note:



Revision as of 23:52, 4 March 2010

Bale;

Sorry, I was called away & didn't get back till you were gone, so I thought I'd answer your questions here before I lost 'em.

RE: Consult Scripts. How many rounds does the consult script act for? Does a consult script keep running until combat is over? Just for rounds it's specifically called? I totally don't understand how that works...

RE: appearance_rates() & ultra-rares; when using said function on the treasury, it returned -42.5 for that UR monster. It just seems a point worth mentioning, in case anyone wants to parse UR availability by location; wouldn't want them to assume a STATIC negative number.

Thanks, --StDoodle 23:52, 4 March 2010 (UTC)


Note:

I've updated the front page (again); it now includes a link to Help:Editing, where I will try to keep all relevant information on what needs work on the wiki. --StDoodle 13:32, 4 March 2010 (UTC)


Nice job on Custom Combat Script! I fixed two minor typos, but otherwise it looks great. There are a few things I'd like to flesh out eventually, such as formatting (make sure to have a space on each side of monster / location name), mention that locations are acceptable, how to specify 2nd funksling item, etc. But most of that is "Regular Mafia" stuff, which, while I intend to get to, is after ash on my to-do list.

For now, I'm trying to keep up with tagging articles that need specific help, so keep an eye on:

if you want to know where I need the most help.

Also, I want to eventually redo a lot of the regular-mafia stuff as well. I think it deserves its own section similar to "Quick Links for ASH Scripters" on the main page, with links to a page for each mafia tab / window. For page naming, I'd like to go with "Adventuring Tab," "Graphical CLI Tab," etc. to avoid any collision with function names. I imagine that a lot of the info on these pages will either be stolen from, or added in by Sally.

While in general this is a lower priority from my POV, I'd like to get the pages set up so that others can work on them.

If you want to tackle something more ASH-related, one thing that bugs me is the rather arbitrary (and in many cases outdated) categorization of ASH functions. If you'd like to go through the list & break them up more sensibly, that would be much appreciated!

Thanks! --StDoodle 14:56, 3 March 2010 (UTC)