Meat drop: Difference between revisions
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imported>Heeheehee Small article, slightly modified from meat_drop_modifier()'s page. |
imported>StDoodle mNo edit summary |
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name={{#var:name}}| | name={{#var:name}}| | ||
function_category=Your Character| | function_category=Your Character| | ||
improvecode=yes| | |||
function1={{Function| | function1={{Function| | ||
name={{#var:name}}| | name={{#var:name}}| |
Revision as of 06:20, 3 March 2010
needs(better_code_samples);
Function Syntax
Returns the base meat drop of the monster specified by m.
Code Samples
Uses your current meat drop modifier to determine how much you can expect to get, on average, from a monster.
float monster_drop( $monster[Alphabet Giant] ) {
int monster_drop = meat_drop(m);
float adjust_drop = monster_drop * (meat_drop_modifier() / 100);
float expected_drop = monster_drop + adjust_drop;
return expected_drop;
}
See Also