Autosell price: Difference between revisions
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function_description=Returns the autosell price of item {{pspan|it}}, or a value <= 0 if the item cannot be autosold. For most items that cannot be autosold, such as common Quest Items, this value will be 0. The value will be presented as a negative number in a few unusual cases where an item can't be autosold, but does have a defined value detectable by other means: a Mall minimum price other than 100, or a price in one of the sign restaurants. The laser-broiled pear is an example of a non-autosellable item with a value detectable both ways.| | function_description=Returns the autosell price of item {{pspan|it}}, or a value <= 0 if the item cannot be autosold. For most items that cannot be autosold, such as common Quest Items, this value will be 0. The value will be presented as a negative number in a few unusual cases where an item can't be autosold, but does have a defined value detectable by other means: a Mall minimum price other than 100, or a price in one of the sign restaurants. The laser-broiled pear is an example of a non-autosellable item with a value detectable both ways.| | ||
function_description=Returns the type of equipment that {{pspan|check_me}} is categorized as. Possible values are hat, [http://kol.coldfront.net/thekolwiki/index.php/Category:Weapons (various weapon types)], shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.| | |||
code1={{CodeSample| | |||
title=Simple Example| | |||
description=Returns the autosell value if the mall price is at the minimum, else returns the mall price.| | |||
code= | |||
<syntaxhighlight> | |||
float v; | |||
item i = $item[white chocolate chip brownies]; | |||
float minPrice = max(100, autosell_price(i) * 2); | |||
if (!use_autosell && !is_tradeable(i)) return 0; | |||
if (historical_age(i) > 3) v = mall_price(i); | |||
else v = historical_price(i); | |||
if (use_autosell && (v == minPrice)) v = autosell_price(i); | |||
print("Value of " + i + ": " + v); | |||
</syntaxhighlight>}} | |||
{{SeeAlso|autosell}}| | |||
}} | }} |
Revision as of 19:24, 6 March 2010
Function Syntax
- it is the item to check the price of
Returns the type of equipment that check_me is categorized as. Possible values are hat, (various weapon types), shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.
Simple Example
Returns the autosell value if the mall price is at the minimum, else returns the mall price.
float v;
item i = $item[white chocolate chip brownies];
float minPrice = max(100, autosell_price(i) * 2);
if (!use_autosell && !is_tradeable(i)) return 0;
if (historical_age(i) > 3) v = mall_price(i);
else v = historical_price(i);
if (use_autosell && (v == minPrice)) v = autosell_price(i);
print("Value of " + i + ": " + v);
See Also