Drink: Difference between revisions

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imported>Slyz
right, nevermind =)
imported>Heeheehee
m Eliminated possibility of rounding up (and drinking one too many, eh?) in the code sample.
Line 25: Line 25:
code=
code=
<syntaxhighlight>
<syntaxhighlight>
int amount = (inebriety_limit() - my_inebriety()) / 4;
int amount = floor((inebriety_limit() - my_inebriety()) / 4);
drink(amount, $item[tangarita]);
drink(amount, $item[tangarita]);
</syntaxhighlight>
</syntaxhighlight>

Revision as of 23:41, 31 March 2010

Function Syntax

boolean drink(int qty ,item consume )

  • qty is the quantity to drink
  • consume is the item to drink

Will attempt to drink qty amount of item consume. Returns true for drinkable items and false for items that are not. (The return value does not reflect whether or not the items were actually consumed.) If this command will cause you to overdrink, a warning dialog will be given. Using this command without Ode to Booze active, when you have the skill & required MP to cast it, will give a warning about drinking without Ode.

Code Sample

Drinks maximum amount of tangaritas without getting drunk.

int amount = floor((inebriety_limit() - my_inebriety()) / 4);
drink(amount, $item[tangarita]);

CLI Equivalent

The CLI command "drink" works similarly.

See Also

can_drink() | drink_silent() | inebriety_limit() | my_inebriety()