Weapon type: Difference between revisions
Jump to navigation
Jump to search
imported>StDoodle Created page with '{{#vardefine:name|weapon_type}} {{#vardefine:return_type|stat}} {{FunctionPage| name={{#var:name}}| function_category=Equipment| function1={{Function| name={{#var:name}}| aggre…' |
imported>Heeheehee No edit summary |
||
Line 23: | Line 23: | ||
}} | }} | ||
{{RFI|I could swear the other day this misreported $stat[Mysticality] for a few weapons that used to use Myst but no longer do; was this fixed, or am I just nuts?}} | {{RFI|I could swear the other day this misreported $stat[Mysticality] for a few weapons that used to use Myst but no longer do; was this fixed, or am I just nuts?}} | ||
Protip: utensils require myst to equip, as well. --[[User:Heeheehee|Heeheehee]] 17:50, 6 March 2010 (UTC) |
Revision as of 17:50, 6 March 2010
needs(code_samples);
Function Syntax
stat weapon_type(item check_me )
- check_me is the item to check
Returns the stat used to calculate to-hit percentage with check_me. If check_me is not a weapon, this function returns $stat[none].
See Also
Special
Note this function returns $stat[Mysticality] for chefstaves (really, you shouldn't be relying on "attack with weapon" if you have one equipped).
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific question has been raised:
- I could swear the other day this misreported $stat[Mysticality] for a few weapons that used to use Myst but no longer do; was this fixed, or am I just nuts?
Protip: utensils require myst to equip, as well. --Heeheehee 17:50, 6 March 2010 (UTC)