To effect: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>StDoodle
mNo edit summary
imported>Bale
mNo edit summary
Line 5: Line 5:
FunctionPage|
FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Datatype Conversions|


function1={{Function|
function1={{Function|
Line 37: Line 36:
special=If {{pspan|convert}} is an effect that cannot be given by use of a skill, and is supplied as such, or no match is found for a supplied string or int type, this function returns $effect[ none ].|
special=If {{pspan|convert}} is an effect that cannot be given by use of a skill, and is supplied as such, or no match is found for a supplied string or int type, this function returns $effect[ none ].|
}}
}}
[[Category:Datatype Conversions]]

Revision as of 05:20, 22 May 2010

needs(code_samples);

Function Syntax

effect to_effect(int convert )

effect to_effect(string convert )

effect to_effect(skill convert )

  • convert is the int, string or skill to convert

When supplied an int or string, returns the effect that corresponds to the specified parameter convert. When supplied a skill, this returns the effect that is given when the skill convert is cast on a player.

Special

If convert is an effect that cannot be given by use of a skill, and is supplied as such, or no match is found for a supplied string or int type, this function returns $effect[ none ].