Help:To Do List: Difference between revisions
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imported>Bale r11707 |
imported>Bale my_companion() |
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underscores). Note that no spaces are allowed around the @, the whole thing | underscores). Note that no spaces are allowed around the @, the whole thing | ||
is a single token. | is a single token. | ||
r11965: Add my_companion() | |||
== Needs Major Work == | == Needs Major Work == |
Revision as of 08:48, 13 March 2013
"To Do" List
This is a list of stuff that is missing from the wiki or else needs major work. Please help!
If you need tips for editing the wiki, find that here: Help:Editing.
- CLI Commands are usually only added to the CLI Reference. Only very complicated commands require their own page.
- ASH commands need to be listed on their category page as well as on the Ash Functions list.
- It is not necessary to always create a code sample, although it is preferred.
- If you don't add a code sample, please remember to add needscode=yes| to the page.
Missing Stuff
10078: ash function format_dtg 10081: ash function format_dtg renamed to be string format_date_time(inFormat, dtg, outFormat) more info: http://kolmafia.us/showthread.php?8451-time_to_string()-with-parameter&p=64058&viewfull=1#post64058
Modify examples on proxy record page because of: 10122: Add the boolean "fancy" and "candy" fields to item proxy records. 10147: Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits 10412: Add $skill proxy records: .dailylimit and .timescast 10879: Add a boolean "boss" field to $monster[]
10227: Add the"closet empty" CLI command, andthe empty_closet() ASH function.
r9181, 9183, 9184 & r9190: moods per slyz's summary here: http://kolmafia.us/showthread.php?8852-Composable-Moods
r10344 Add tavern( string goal ) ASH function. goal can be "faucet", "baron", or "explore" (to explore all remaining unexplored squares). r10345 Add ASH tavern( "fight" ) to explore cellar until the Baron's mansion is found and then go in to fight him.
r10753-6 get_goals() returns a string[int] containing all the conditions that KoLmafia will try to satisfy. Add goal_exists() where you can pass in a goal type (choiceadv, autostop, meat, health, mana, item) and KoLmafia will tell you if there are any goals that match.
static scope is added! r10765: Add a "final" scope type to ASH which allows data/commands to be executed only once per session. r10772: A final declaration can either take a block, surrounded by {}, or a single command or declaration. r10774: ASH: "final" -> "static"
10922: Add get_player_id() method to ASH
10937: Add minstrel_quest() boolean function, which returns true when Clancy has a new quest for you.
10971: Added boolean hippy_stone_broken() function
11023: Make the CLI "attack" command work again. Make "pvp" equivalent to "steal" instead of "attack". Added "swagger" as equivalent to "flowers".
11055: Added a 2-parameter version of to_string(), where the first parameter can currently be an int or float (other types are possible, but didn't seem useful), and the second is a format string as defined by the Java String.format() method (which in turn is based on C printf() format strings). For example, "%.2f" will output a float with exactly two digits after the (localized) decimal point.
11110: Add ASH function: pvp_attacks_left(). This is guaranteed accurate only if you have recently looked at the Fight! page. Tracking of PVP fights gained via consumption or familiar action and initialization at login will come later - after api.php is updated to include the figure. Add beforePVPScript setting which contains a script to be executed before a PVP attack. At the moment, this is only called from the Relay Browser - and only if relayRunsBeforePVPScript is true 11112: Call beforePVPScript, if present, during automated PVP via the "flowers" command
11112: Change ASH have_outfit() to work with custom outfits, as well as normal outfit Add ASH is_wearing_outfit() to return TRUE if you are currently wearing the specified custom or normal outfit.
10815: Allow certain ASH constants to be used in custom combat settings. $phylum[] refers to the monster categorization, see the built-in ASH constants documentation for more information. $element[] refers to either the attack or the defense element. As long as one matches, this check will be satisfied. This may limit its usefulness, but we can evaluate it later. $item[] refers to an item that the monster drops. If there are multiple monsters that drop the item, or if you just can't remember which one it is, and your combat strategy happens to depend on it... In order to match, everything that you specify must match. So if you specify an impossible combination, that CCS section will not run. [ $element[ spooky ] $item[ hobo nickel ] ] skill entangling noodles skill weapon of the pastalord [ bathroom $element[ spooky ] ] attack [ $phylum[ beast ] ] skill stomp attack
11197: new ASH functions: boolean is_familiar_equipment_locked() -returns true if current familiar equipment is locked, otherwise false void lock_familiar_equipment(boolean locking) -tries to lock/unlock fam equipment accordingly.
11208: Add int get_clan_id() and string get_clan_name() functions.
11267: Pass chat events along to chatbotscript. The sender is an empty string, the channel is "Events", and the message is stripped of its HTML.
11432: Add is_discardable() which will return true even if an item can be autosold, so be careful you don't get cheated out of some meat.
11438: Revert use of gift flag to previous interpretation: KoL has the item marked as a "Gift Item". Instead, change isGiftable() - which is also used by the ASH is_giftable() function - to allow either the "tradeable" or "gift" flags. Fix the item.gift proxy field to return the value of the gift flag, rather than being a synonym for is_giftable().
11555: Add monster.raw_attack, monster.raw_defense, and monster.raw_hp to return the unmodified stats from monsters.txt.
11561: Add monster image_to_monster( string ) ASH function for looking up monster by image file name. Add monster.image proxy field for going the other way.
11771: experimental: add overloaded maximize() signature in ASH maximize( string maximizerString, int maxPrice, int priceLevel, boolean simulate, boolean showEquipment ) returns an aggregate of records with each record containing the fields: **display => display text, as it is shown in the maximizer frame **cmd => actual command string that the maximizer runs to get the boost **score => the boost's score **effect => the effect provided by the boost - if applicable. effect[none] if it is equipment. **item => $item[] that is being suggested for use or equipment **skill => $skill[] that is being suggested If the showEquipment argument is false, equipment will be omitted from the results.
r11707: Experimental ASH feature: the main() function of imported scripts can now be invoked, under the alternate name main@filename() (where 'filename' can be overridden by a 'script' directive, any ".ash" suffix is dropped, and non-alphanumeric characters are replaced by underscores). Note that no spaces are allowed around the @, the whole thing is a single token.
r11965: Add my_companion()
Needs Major Work
Proxy Records is only slightly better than a placeholder.
In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages... http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468
r10025: Added choice CLI command, to resolve manual or unsupported choiceadventures Added "choice" CLI command, to resolve manual or unsupported choice adventures without having to visit the relay browser - which might be inconvenient if you're already in the CLI, and don't need to see the full adventure text to decide which option you want. With no parameter, "choice" just lists the options. With a numeric parameter, it picks that option. With any other parameter, it picks the first option containing that text (in either the actual button text, or mafia's spoiler text).
Needs Code Samples
There is a list of all pages that require code samples: Category:Needs Code Sample
Information on how to create a code sample: Template:CodeSample