JavaScript Support: Difference between revisions
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* Objects like monsters and items can be constructed via the <code>Monster</code> and <code>Item</code> global objects, along with the rest of ASH's enumerated types (stat, phylum, location, etc.). <code>Monster.get</code> takes a number or a string, just like <code>$monster</code> in ASH, or an array of numbers and strings to construct an array of monsters. <code>Monster.all</code> works like <code>$monsters[]</code> in ASH; it takes no arguments and returns an array of all monsters. | * Objects like monsters and items can be constructed via the <code>Monster</code> and <code>Item</code> global objects, along with the rest of ASH's enumerated types (stat, phylum, location, etc.). <code>Monster.get</code> takes a number or a string, just like <code>$monster</code> in ASH, or an array of numbers and strings to construct an array of monsters. <code>Monster.all</code> works like <code>$monsters[]</code> in ASH; it takes no arguments and returns an array of all monsters. | ||
* Mafia supports <code>require</code> for both ASH and JS scripts. For ASH scripts, it will execute top-level code but only export functions, not variables, in the top scope. | * Mafia supports <code>require</code> for both ASH and JS scripts. For ASH scripts, it will execute top-level code but only export functions, not variables, in the top scope. | ||
* If you want Mafia to run your <code>main</code> function, you '''<u>must</u>''' export it by adding it to module.exports, just as you would for a Node module. | |||
Revision as of 21:21, 24 November 2020
As of revision 20509, KoLmafia supports scripting in JavaScript! You can run JS code from the CLI using js <code>, and you can call scripts through any of the normal methods. Consult and "lifecycle" scripts (e.g. betweenBattleScript) are supported as well as of revision 20519.
- All the methods in the ASH runtime library are available on the
Libglobal object in JS, with names of methods converted to camelCase. So, for example,print_htmlin ASH becomesLib.printHtmlin JS. - ASH maps are converted to plain JS objects, and ASH arrays are converted to JS arrays.
- You can look at the type reference for the JS
Libwithjsref, which works just likeashref. - Objects like monsters and items can be constructed via the
MonsterandItemglobal objects, along with the rest of ASH's enumerated types (stat, phylum, location, etc.).Monster.gettakes a number or a string, just like$monsterin ASH, or an array of numbers and strings to construct an array of monsters.Monster.allworks like$monsters[]in ASH; it takes no arguments and returns an array of all monsters. - Mafia supports
requirefor both ASH and JS scripts. For ASH scripts, it will execute top-level code but only export functions, not variables, in the top scope. - If you want Mafia to run your
mainfunction, you must export it by adding it to module.exports, just as you would for a Node module.