Overdrink: Difference between revisions

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{{
<onlyinclude>{{{{{format|Function2}}}
#vardefine:name|overdrink}}{{
|name=overdrink
#vardefine:return_type|boolean}}{{
|function1.return_type=boolean
|function1.description=Attempts to drink a given number of item(s), suppressing overdrinking warnings.
|function1.param1=qty
|function1.param1.type=int
|function1.param1.description=Quantity of item to drink
|function1.param2=consume
|function1.param2.type=item
|function1.param2.optional=
|function1.param2.default=
|function1.param2.description=Item to drink
|function2.return_type=boolean
|function2.description=Attempts to drink a given number of item(s), suppressing overdrinking warnings.
|function2.param1=consume
|function2.param1.type=item
|function2.param1.description=Item to drink
|function2.param2=qty
|function2.param2.type=int
|function2.param2.optional=yes
|function2.param2.default=1
|function2.param2.description=Quantity of item to drink
|description=<p>Attempts to drink {{pspan|qty}} amount of item {{pspan|consume}}. Returns <code>true</code> on success, <code>false</code> on failure. (The return value does not reflect whether or not the items were actually consumed.)</p>


FunctionPage|
<p>Using this command, rather than {{f|drink}}, suppresses warning dialogs for overdrinking and drinking without Ode to Booze.</p>
name={{#var:name}}|
|code1={{CodeSample
 
  |title=Code Samples
function1={{Function|
  |description=This will drink 1 Mae West without Ode without a warning if you are unable to get Ode.
name={{#var:name}}|
  |code=
aggregate={{#var:aggregate}}|
<syntaxhighlight lang="d">
return_type={{#var:return_type}}|
if ( !have_skill( $skill[ The Ode to Booze ] ) && !can_interact() )
return_also={{#var:return_also}}|
{
parameter1={{Param|int|qty}}|
  // Make sure we are not over drinking with the Mea West
parameter2={{Param|item|consume}}|
   if ( inebriety_limit() >= my_inebriety() + 4 ) {
p1desc={{Pspan|qty}} is the quantity to drink|
       print( "You don't have Ode and can't get it, drinking Mae West anyways." );
p2desc={{Pspan|consume}} is the item to drink|
       overdrink( 1, $item[ Mae West ] ); // Overdrink Prevents Ode Warning
}}|
  }
 
  else
function_description=Will attempt to drink {{pspan|qty}} amount of item {{pspan|consume}}. Returns true for drinkable items and false for items that are not. (The return value does not reflect whether or not the items were actually consumed.) Using this command, rather than {{f|drink}}, suppresses warning dialogs for overdrinking and drinking without Ode to Booze.|
  {
 
      print( "You do not have enough inebriety left to prevent overdrunkeness" );
code1={{CodeSample|
title=Code Samples|
description=This will drink 1 Mae West without Ode without a warning if you are unable to get Ode.|
code=
<syntaxhighlight>
if (!have_skill($skill[The Ode to Booze]) && !can_interact()) {
   if (inebriety_limit() >= my_inebriety()+4) { //Make sure we are not over drinking with the Mea West
       print("You don't have Ode and can't get it, drinking Mae West anyways.");
       overdrink(1, $item[Mae West]); //Overdrink Prevents Ode Warning
   }
   }
  else print("You do not have enough inebriety left to prevent overdrunkeness");
}
else
else print("You should cast or acquire the Ode Buff before drinking.");  
{
</syntaxhighlight>|
  print( "You should cast or acquire the Ode Buff before drinking." );
moreinfo=
}
Beware: Since it suppresses the overdrink warning, it is wise to do checks to assure you don't accidentally overdrink when using it to prevent the Ode Warning.
</syntaxhighlight>
}}|
  |moreinfo=Beware: Since it suppresses the overdrink warning, it is wise to do checks to assure you don't accidentally overdrink when using it to prevent the Ode Warning.
 
see_also={{SeeAlso|can_drink|drink|inebriety_limit|my_inebriety}}|
cli_equiv=The CLI command "drink" works similarly.|
}}
}}
 
|see_also={{SeeAlso|can_drink|drink|inebriety_limit|my_inebriety}}
|cli_equiv=The CLI command "drink" works similarly.
}}</onlyinclude>
[[Category:Item Management]]
[[Category:Item Management]]

Revision as of 13:05, 23 December 2020

Function Syntax

boolean overdrinkint qty, item consume )

Attempts to drink a given number of item(s), suppressing overdrinking warnings.
  • qty: Quantity of item to drink
  • consume: Item to drink

boolean overdrinkitem consume, int? qty = 1 )

Attempts to drink a given number of item(s), suppressing overdrinking warnings.
  • consume: Item to drink
  • qty: Quantity of item to drink

Attempts to drink qty amount of item consume. Returns true on success, false on failure. (The return value does not reflect whether or not the items were actually consumed.)

Using this command, rather than drink(), suppresses warning dialogs for overdrinking and drinking without Ode to Booze.

Code Samples

This will drink 1 Mae West without Ode without a warning if you are unable to get Ode.

if ( !have_skill( $skill[ The Ode to Booze ] ) && !can_interact() )
{
   // Make sure we are not over drinking with the Mea West
   if ( inebriety_limit() >= my_inebriety() + 4 ) {
      print( "You don't have Ode and can't get it, drinking Mae West anyways." );
      overdrink( 1, $item[ Mae West ] ); // Overdrink Prevents Ode Warning
   }
   else
   {
      print( "You do not have enough inebriety left to prevent overdrunkeness" );
   }
}
else
{
   print( "You should cast or acquire the Ode Buff before drinking." );
}

Beware: Since it suppresses the overdrink warning, it is wise to do checks to assure you don't accidentally overdrink when using it to prevent the Ode Warning.

CLI Equivalent

The CLI command "drink" works similarly.

See Also

can_drink() | drink() | inebriety_limit() | my_inebriety()