Monster level adjustment

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Revision as of 15:11, 8 March 2010 by imported>StDoodle
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Function Syntax

int monster_level_adjustment()

Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.

Code Samples

Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.

boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   if(test >= 85) {
      return true;
   }
   return false;
}

See Also

current_mcd() | change_mcd()

Special

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