Help:To Do List

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Revision as of 21:48, 25 October 2015 by imported>Bale (→‎Missing Stuff: r16396: Numberology)
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"To Do" List

This is a list of stuff that is missing from the wiki or else needs major work. Please help!


If you need tips for editing the wiki, find that here: Help:Editing.

  • CLI Commands are usually only added to the CLI Reference. Only very complicated commands require their own page.
  • ASH commands need to be listed on their category page as well as on the Ash Functions list.
    • It is not necessary to always create a code sample, although it is preferred.
    • If you don't add a code sample, please remember to add needscode=yes| to the page.


Missing Stuff

test CLI commands:

r14764: add "test xpath" to, well, test xpath expressions
r14767: Expose an xpath function that relay scripts can use after they've invoked visit_url().
http://kolmafia.us/showthread.php?16722-the-DOM-regex-scalability-and-other-jargony-words
http://kolmafia.us/showthread.php?16764-xpath-primer

r14967: Add "test mchat" command which can be used after "test load JSONFILE"

This is how test newitem is used!
http://kolmafia.us/showthread.php?17365-When-detecting-new-items-detect-new-outfits-too&p=119368&viewfull=1#post119368
r15741, Now "test newitem descId" no longer requires itemId.

r15176: Add "test adventure URL" CLI command to see how we translate the given URL

r15239: Add "test dump_disabled_skills" to the gCLI to aid upcoming debugging

r15606: Add "test encounter URL" command.

r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from their 1337 versions.

r15883: "test load HTMLFILE" followed by "test aagain" will print the Adventure Again URL from that page.

r16275: "test visit-choice" now prints the various choice options available on the loaded HTML text.

r16309: Add "test manuel" command which will process a loaded HTML file as if it were the response to a visit to Monster Manuel.
http://kolmafia.us/showthread.php?19094-shrine-to-the-Barrel-god-(Sept-2015-IotM)&p=128256&viewfull=1#post128256

r15928: Add "test monster" command to parse the monster out of the saved HTML and save
it where ASH's last_monster() function will fetch it.
r15120: Add ASH holiday() function.
returns a string which has one of the following, as appropriate: game/real; game; real; ""
r15148: Track Xiblaxian holo-wrist-puter drops in _holoWristDrops, and progress toward the next drop in _holoWristProgress.
r15177: Track which keys have been used on the Sorceress Tower door in a setting: nsTowerDoorKeysUsed
It is a comma separated list.
r15235: Add buffer run_choice( int ) command. When in a choice adventure, use this to submit the selected option.
With -1 as imput, it will automate the rest of the choice using existing settings.

Also add run_turn(), which will work as run_combat() or run_choice( -1 ) depending on whether you are in combat or in a choice.
r15238: Provide limit_mode() function that returns (currently) null or spelunky.
r15354: Move "equip all familiars" function from the FamiliarTrainingFrame to a new
module: FamiliarManager. Let ASH use it via boolean equip_all_familiars()
r15440: Add "servants" command to list Ed's servants, "servant" to list status of your current servant, 
and "servant TYPE" to switch to the servant of the specified type.
r15441 adds the $servant data type to ASH and the following functions to manipulate them:

int to_servant( servant )
servant to_servant( int )
servant to_servant( string )
servant my_servant()
boolean have_servant( servant )
boolean use_servant( servant )

Additionally, it has the following proxy fields:
int id
string name
int level
int experience
string image,
string level1_ability
string level7_ability
string level14_ability
string level21_ability
r15466: Add chew(INT,ITEM) to ASH for cnsuming spleen toxins
equip [2268] will equip an item by number.
r15475: Add prefref as a built-in gCLI command
r15590: Add run_combat( string filter ).
r15676: Make built-in Sorceress Tower scripts available to scripts.
CLI: maze [arg]
CLI: door
hedge_maze( string )
tower_door()

The string argument for the maze can be one of:
traps - 4 turns, all traps
gopher or duck - 7 turns gopher and duck
chihuahua or kiwi - 7 turns chihuahua and kiwi
nugglets - 10 turns, all nugglets
r15791: The "pvp" command with no arguments will list available stances and their
associated option number. You now can now specify a stance by either name or
number. The "pvp" command now requires you to choose a stance, since it can
no longer choose a reaosnable default based on your stats.
r15796: Add ASH function: int [string] current_pvp_stances()
r15840: Provide  ASH string leetify( string ) function to garble strings.
r15847: Add "Random Monster Attributes" modifier as provided by dice items and the
Curse of Randomness status effect. Add random_attributes proxy field to ASH
$monster type. Munge random attributes from monster names is the Random Monster
Attribute modifier is > 0, not only if current path is One Crazy Random Summer.
r15922: Add Familiar Script. This script will run after changing familiars, before 
automatically changing familiar equipment. The script should have a boolean main() function. 
Returning true will cause normal familiar equipiment switching to be skipped,
while false will lead to it running after the script returns.
r15937: Add mayosoak command
r15959: Add knowledge of familiar drop counters to FamiliarData, 
New ASH proxy fields for $familiar data type:
drop_name = short name of the thing that drops
drop_item = if it is a single item, the $item. Otherwise, $item[none]
drops_today = how many things this familiar has dropped so far today
drops_limit = the maximum number of available drops from this familiar today
CLI: wumpus status - Display status of last wumpus cave.
r16014: Add "wumpus replay FILE" command to process the session log of a wumpus exploration and make deductions, etc.
r16015: Add "wumpus reset" CLI command to clear in-memory Wumpus cave state
r16044:The "cheat" command is a synonym for the "play" command. options:
play random - play a random card (1 draw)
cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
cheat stat STAT - cheat (5 draws) 500 substats of specified stat
cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
  or by effect: muscle, mysticality, moxie, item drop (or items), initiative
cheat CARD - cheat (5 draws) the specified card name.
PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.
r16047: Track Armorer quest (Madness Bakery) as questM25Armorer.
r16060: Make fixed list of modifier maximizer strings configurable
set maximizerList. Default value is:
mainstat | mus | mys | mox | familiar weight | HP | MP | ML | DA | DR | +combat -tie | -combat -tie | initiative | exp | meat drop | item drop | 2.0 meat, 1.0 item | item, sea | weapon dmg | ranged dmg | elemental dmg | spell dmg | adv | pvp fights | hot res | cold res | spooky res | stench res | sleaze res | all res | mp regen | ML, 0.001 slime res | 4 clownosity, -tie | 7 raveosity, -tie | surgeonosity | +four songs
r16163: For all monsters where our name differs from Manuel's, add a new attribute: Manuel: "MANUEL NAME"
Add .manuelName proxy field for ASH $monster data type

Add "checkmanuel" command which will look up all of you

int monster_factoids_available( monster )

returns number of factoids currently retained in memory. Note that this
can be more than the currently logged in character knows, since we don't
flush the factoids from a previous login if you know all three factoids.

string monster_manuel_text( monster )

returns the full HTML of the monster manuel entry for the given
monster. As above, this could have been retained from the previous
character; otherwise, it will fetch and cache the text.
r16166: Add ASH function: boolean [monster] all_monsters_with_id() 

returns a map of all monsters that have a non-zero monster ID. It builds this
afresh every time you call it, since new monsters can be (temporarily) added
r16169: Add MonsterManuelManager.flushCache()and expose it to ASH via flush_monster_manuel_cache() function.
Add a second parameter to MonsterManuelManager.getFactoidsAvailable: boolean
cachedOnly says "don't look on the page if the monster is not in the cache,
because we have already looked at the page and the monster wasn't there."
Expose this to ASH by changing monster_factoids_available() parameters: monster, boolean


r16171: Add ASH function: boolean[monster] get_location_monsters(location) 
This has the same info as get_monsters, but returns a (perhaps) more useful aggregate value
r16200: Mayominder CLi command. Sets (buying if needed) Mayo Minder to a particular Mayo.
Can specify Mayo name or use a description (adv, stat, food, drunk or bmc).
r16218: Add ASH function get_stash() to retrieve cached view of clan stash
r16391: Add ASH skill_modifier(object, modifiername) (currently only useful for "Skill")
to interpret the specified modifier of an item as a skill object.
r16396: Start of Numberology support:
numberology - lists all the currently possible seeds and what they give you
numberology? N - tells you what seed N currently gives you
numberology N - does nothing, but will eventually calculate the universe with N

Needs Major Work

Proxy Records is only slightly better than a placeholder.

In r10047, the adventure tab interface was altered. Fix SinginSally's guide on pages...

http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Attack_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Custom_Combat_Script
http://wiki.kolmafia.us/index.php?title=KoLmafia_Guide:_Goal-Oriented_Adventuring
Information on moods calling other moods: http://kolmafia.us/showthread.php?8852-Composable-Moods&p=66468&viewfull=1#post66468

Needs Code Samples

There is a list of all pages that require code samples: Category:Needs Code Sample

Information on how to create a code sample: Template:CodeSample